Thursday, August 9, 2007

GF3-002NEL Hawker Gundam

Pilot: Adrianne Hunt
Model number: GF3-002NEL
Code name: Hawker Gundam
Unit type: mobile fighter
Nationality: Neo-England
First deployment: FC16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Head height: 16.4 meters
Weight:empty: 10.0 metric tons; max gross 18.5 metric tons
Construction: Gundarium Alloy
Powerplant: Ultracompact fusion reactor
Fixed Armaments: Vulcan Gun x2, mounted in head, 80mm machine cannons, mounted in shoulders, Bladed Strongbow x1
Optional Armaments: Quiver x2; can each hold up to 18 arrows, Heat Seeking Arrows, AFPSDS Cores, Explosive Arrows, Beam-tipped Arrows x3 (max), Francisca x2

History: This one is custom suited for its pilot, like most mobile fighters. An expert in sharpshooting, Adrianne can pick her poison with this MF. The Heat seeking arrows are the least damaging, but it is the most accurate in most cases. It probably can’t even hurt the thicker armored Gundams. AFPSDS cores have the ability to punch through the toughest gundarium, but it also has the capability to kill the opposing pilot of a weaker-armored fighter if not carefully aimed away from the cockpit, so this ammo requires great skill. Explosive arrows are similar to grenades, with fire explosives that can reach up to 23 meter radii. Beam tipped arrows are usually reserved for Sidewinders, as it has a little bit of everything: damage, accuracy and penetration.

If any opponent got in close, the pilot can still use the bow’s bladed tips and two francisca axes. Note that these are only hardened weapons, with no heat or beam capabilities, and definitely not a match against those who specialize in these kind of weapons, but can still pack quite a wallop against unsuspecting victims. The Bladed Strongbow is also quite resilient, and has been toughened, as it is the main weapon of the Gundam.

Hawker Gundam’s sniper mode can raise her sniper potential with more accurate sensors, and also provided by more power to pull that Strongbow, but its defense lower to the point that even the bigger machine cannons or vulcans at close range can tear the armor apart.

Gundam Fight ability points:

Power: normal mode: 12.0; sniper mode: 16.0 (+4)
Speed: normal mode: 11.5; sniper mode: 11.5
Offence:normal mode: 15.0; sniper mode: 15.0
Defence: normal mode: 10.5; sniper mode: 5.5 (-5)
Search: normal mode: 17.0; sniper mode: 25.0 (+8 )
Adaptability: normal mode: 12.0; sniper mode: 12.0


Ultimate attacks:


Sidewinder: Using the beam-tipped arrows, delivers quintiple damage to the target. Most accurate at medium-close range and closer; the farther the gundam shoots, the more inaccurate it gets. Inaccuracy may be exponential at further ranges.

Barrage: Uses 5-6 arrows at the same time. Best paired with explosive arrows, or heat seeking arrows.

Adrianne Hunt

Name: Adrianne Hunt
Gender: Female
Age: 23
Affiliation: Neo-England
MS: Hawker Gundam
Appearance: Short blonde hair, one green eye, one blue eye. 5’4’’, 105 lbs. Wears normal clothing, Usually wears a green beret.
History: Her father trained her since she was 3, and has been constantly one of the best archers in Neo-England’s history. Since the first Gundam fight, the Neo-English government had already kept an eye on her, and was assured a spot in any future Gundam fights once she is past 20 years old. After a pretty close 2nd place finish in the 2nd Gundam fight they hope to ride the momentum with Adrianne’s potential. Adrianne never had to compete for her spot, so when the fights leading up to the finals were getting tougher, she was getting more worried and slightly more whiny. Nevertheless, her drive and determination is top notch, even through hard opponents. In fact, the only opponents who gave her trouble are the ones who can dance and bother her at melee range.

GF3-013NRO Spellbinder Gundam

SpellBinder
Pilot: Demichi Fathom
Model number: GF3-013NRO
Code name: SpellBinder Gundam
Unit type: Mobile Fighter
Nationality: Neo Romania
First deployment: November 2nd, FC 15
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System;
Dimensions: Head Height 18.3 Metres
Weight: Empty: 5.0 metric tons; 6.5 metric tons fully loaded
Construction: Gundarium alloy super-ceramic composite rare metal hybrid;
Powerplant: Ultracompact Nuclear Fusion Reactor, power output rating unknown;

Fixed Armaments:

  • 2x 50mm Vulcan Gun, fire-linked, mounted in head (300 rounds per gun);
  • 2x 80mm Machine Cannon, fire-linked, mounted in chest(500 rounds per gun);
  • 2x Heat Rod, mounted in forearms, extend in use;
  • 2x Beam Sabre, stored on hips, hand-carried in use;
  • 2x Chain Anchor, stored in hip compartments and launch out in use;
  • 2x Thermal Cannon, mounted in either wing, used for Ultimate Attack;

Optional Armaments:

  • Scythe, hand-carried in use;


Ultimate attacks:

  • Cyclic Scythe (both modes)
  • The Great Impaler (both modes)
  • Red Rain of Pain (super mode only)


Gundam Fight ability points:

Power: normal mode 10.5; Super mode 10.5
Speed: normal mode 16.5; Super mode 23.5 (+7)
Offence: normal mode 18.5; Super mode 23.5 (+5)
Defence: normal mode 11.5; Super mode 6.5 (-5)
Search: normal mode 10.5; Super mode 10.5
Adaptability: normal mode 10.5; Super mode 10.5

Ultimate Attacks:

Cyclic Scythe: Despite the bizzar name, an arguably effective attack. When in use the Scythe carried by the SpellBinder extends a second blade on its lower end, and the weapon is thrown with some force. Almost like a spinning saw the Scythe will effectively slice into whatever it hits, generally wanting to continue along on the same path until its design causes it to swerve back to the Gundam itself (almost like a boomerang), however attached to the right hand by a long tether it can optionally be directed with the motion of the hand.

The Great Impaler: With this Ultimate Attack the Chain Anchors are used. Each of the anchors (the tips of which being formed like four arrow-heads converging) split into four arrow-heads, each on an independant chain connected to the suit's hips. Having a much finer point than the regular anchors, they're set up to pierce their targets, and then draw them in at speed for a final impact. Even anchors that miss their mark will be used to pull down structures or upheave the ground, at least serving for a distraction or damage from the field.

Red Rain of Pain: The only of the SpellBinder's attacks that are operable only in its super mode, and the strongest of the Gundam's moves in general. This is the only occasion in which the thermal cannons in the wings are used as they mount under-arm, firing a concentrated thermal blast forwards at a maximal 30 degree firing arc (therefore more widespread at a distance). Though not lethal to the Gundarium shell of another Gundam fighter immediately, it is designed to disable its pilot due to its ability to melt through the armour at a decent rate, causing a high degree of pain with a still considerable degree of damage to the suit's impacted parts.

Demichi Fathom

Name: Demichi Fathom
Gender: Female
Age: 19
Affiliation: Neo Romania
MS: SpellBinder Gundam
Appearance: Click for Pic
History:
Hailing from the little thought-about country of Neo-Romania, Demichi and the SpellBinder Gundam come to the 3rd Gundam Fight. Though she was never anything special, arguably the average one though she never liked to act the part. She always did her best to separate herself from the 'average' branding she seemed to have been born and grew up into, not caring much for the name at all, as it caused her to be overlooked many times for many things. She had always led a dull life by her definition, constantly searching for something more. This would eventually lead her to spot trials for a spot in the 3rd Gundam Fight as Neo-Romania's pilot. Of course, she tried out.

As close of a call as it was, in the end she managed to prove herself enough against some of the other applicants, and earning the privilege to pilot the Gundam. Easier said than done, actually, as she had quite a bit of difficulty with the original entry for Neo-Romania, but eventually swayed the technical crews to reconfigure the suit better to her abilities, even if that meant leaving it light, something which suited her quite well.

GF3-066NCB Revolution Gundam

Pilot: Jose Espada
Model number: GF3-066NCB
Code name: Revolution Gundam
Unit type: Mobile Fighter
Nationality: Neo Cuba
First deployment: Unknown
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: Head height 19 meters high
Weight: 5.3 metric tons empty; 6.7 metric tons fully loaded
Construction: Gundarium alloy super-ceramic composite rare metal hybrid
Powerplant: Ultra Compact Nuclear fusion reactor, output unknown
Fixed Armaments: Vulcans, mounted in head x2; Drill-bit heat wire, mounted in arms, x2; Heat Machete, mounted on rear waist.
Optional Armaments: Sub machine gun/small beam gun, mounted on sides, 4 clips mounted on gun belt, x2.
Ultimate attacks:

Lock out and Drag out- Locking both guns together the beam fired is like a beam machine gun causing mass damage to everything around him.

Fighting Skill

Power: normal mode: 11.5;
Speed: normal mode: 15.5;
Offence:normal mode: 12.5;
Defence: normal mode: 11.5;
Search: normal mode: 12.5;
Adaptability:normal mode: 14.5;

History and Technical Data

A very cheap Gundam that was thrown together for a late entry into the Gundam fights. The Revolution Gundam is designed to be easy to maintain and operate in almost any environment without worrying if it will break down, almost like the famed AK-47. It carries a melee weapon in the form of its heat machete and heat wires that can connected to the enemy unit and deliver an electrical shock. It also carries duel use guns. They can either work as shot firing sub machine guns or small caliber beam guns. When locked together they form a powerful beam machine gun that can tear through armor like swiss cheese.

This Gundam does not come with a super mode due to the short time it was pushed out onto the battlefield. It was also taken out to reduce costs and extra work for repair crews should it become damaged. After all the least amount of parts makes things easier to repair.

Jose Espada

Name: Jose Espada
Gender: Male
Age: 23
Affiliation: Neo Cuba
MS: GF3-066NCB Revolution Gundam
Appearance: Short and unimposing Jose is a pretty unimportant looking. This though is a serious tactical flaw for the enemy because looks don't always matter. Wearing the uniform of a Cuban military officer Jose shed blood and sweat to get his rank, and while the uniform is trim and near his appearance beneath that isn't. He has stubble everywhere and he can always be seen with a nasty Cuban cigar in his mouth. His cold gray eyes also seem to peer into your soul and he tends to laugh at what can break the hearts of others.
History: Jose was born and raised in Havana, Neo Cuba and from an early age was raised in a militaristic fashion. He read the writings of his heroes Fidel Castro and Karl Marx, making him a serious Communist. He also learned some of his tactics from Soviet Union mad man Joseph Stalin. He hates those that show off their wealth and his rag tag Revolution Gundam lets those know that he prefers a hard line but visually unpleasing weapon to a fancy dull one. The pansies can keep their fancy French rapiers when he can draw a pistol and blow them to hell.
Usually found in a bar or smoking in his office Jose is one mean customer whose dream is to spread Communism to the rest of the Earth Sphere by winning the Gundam Fights. And if anyone wants to talk him down he will meet them in the alley and show them how they deal with fools in a military prison.

GF3-005NI Volta Gundam

Pilot: Giovanni Ambrogio Pietro Valerio

Model number: GF3-005NI Volta Gundam

Code name: Volta Gundam

Unit type: Mobile Fighter

Nationality: Neo Italy

First deployment: December FC 15

Accommodation: Pilot only, in 360 degree cockpit using Mobile Trace System

Dimensions: Head height: 21.2 meters

Weight:empty: 11.1 metric tons; 29.9metric tons fully loaded

Construction: Gundarium alloy super-ceramic composite rare metal hybrid

Powerplant: Ultracompact fusion reactor, power output rating unknown

Fixed Armaments: x2 Vulcan gun, fire linked, mounted in head; x2 beam saber, mounted in popout panels in forearms, handheld in use; Battery acid launcher, mounted in "mouth" behind sliding faceplate (a-la: the Walter Gundam)

Optional Armaments: 100 round SMG, modelled after the Beretta M938A (Model 1938), stored in storage rack under core lander; 10 round pistol, modelled after the Bernardelli P-018, stored on right hip when not in use; 4 round beam shotgun, modelled after the Benelli Nova, power rating unknown; stored in storage rack under core lander when not in use

Ultimate attacks: Campo Elettrico, Colpo di Lampo

Campo Electrico (Electric Field): The tesla coils charge and form a large electric field around the Volta. Using this, the Volta can block most physical attacks (bullets, fists, etc.) but is unable to attack with any ranged weapons. So, to compensate for this, the Volta charges at high speed to ram the opponent with the electric field. The Campo Electrico requires a fairly long recharge time after use (6 posts).

Colpo di Lampo (Lightning Bolt Blow): The tesla coils on the Volta's shoulders charge up quickly, creating large sparks of electricity to arc between them. When Giovanni is ready, the Volta shoots out hundreds of large bolts of electricity at the enemy, which home in on the enemy mobile fighter due to the MF's tall and metallic stature.

Gundam Statistics

Gundam Fighter ability points:

Power: Normal mode: 16; Super Mode: 22

Speed: Normal mode: 11; Super Mode: 11

Offence: Normal mode: 12; Super Mode: 12

Defence: Normal mode: 16; Super Mode: 22

Search: Normal mode: 11; Super Mode: (-5) 6

Adaptability: Normal mode: 12; Super Mode: 12

History:

Like all mobile fighters, the Volta Gundam was made with it's pilot in mind. However, unlike the other countries, every single piece of the Volta Gundam was made the traditional Italian way: Hand made. This way, the Volta Gundam and it's weapons were made with the highest precision and skill. The finest Italian leather is tastefully inlaid in the operating panels in the cockpit along with the warmest wooden panelling. The Volta has very thick hand crafted armor, allowing the Volta to be practically immune to small weapons fire.

The Volta Gundam was named after one of Giovanni's idols: Count Alessandro Giuseppe Antonio Anastasio Volta, the inventor of the battery and was based around high voltage electric attacks. The Volta Gundam also has a selection of additional weapons based around those used by Giovanni in his military service.

Appearance: Volta Gundam rough sketch.

Super Mode color is gold.

Giovanni Ambrogio Pietro Valerio

Name: Giovanni Ambrogio Pietro Valerio

Gender: Male

Age: 24

Affiliation: Neo Italy

MS: Volta Gundam

Appearance: 7'4" with a large muscular build, short black hair, and wild brown eyes. Amazingly strong, Giovanni can bend steel like string cheese with one hand and can pretty much take as much punishment as he can dish out. Wears a red beret with a black shirt, mountain scheme camo pants, and black combat boots. Loves to cook.

History:

As a young boy, Giovanni had a facination with electricity. He loved to watch the weather to see the lightning come crashing down to earth. On their family owned vineyard, Giovanni would sometimes skip his duties to build crude tesla coils out of whatever he could find so he could watch the lightning spark out of them. He idolized people like Tesla, Edison, and especially the italian inventor Volta. When he turned eighteen, Giovanni was drafted into the military for his mandatory two years of service.

In the military, he weight trained, ran innumerable miles, and grew stronger, learning disipline and various martial arms for hand to hand combat. When it became time to leave, he elected to stay in the military as he wanted to stay around the technology. He became an awesome soldier and joined the elite forces of the Neo-Italian military. Because of his performance, the Neo-Italian government selected him to be their representative in the Gundam Fight.

Monday, March 5, 2007

19X-A-MS Minuteman Prototype

Created and Owned by: Psyden
Model number:
19X-A-MS
Code name: Minuteman Prototype
Unit type: mobile suit
Nationality: Neo-America
First deployment:
Accommodation: pilot only, in standard cockpit
Dimensions: 15.8 meters
Weight: empty: 6.7 metric tons; max gross: 7.5 metric tons
Construction: apadite alloy super-ceramic composite rare metal hybrid
Powerplant: ultra compact fusion reactor, output: classified
Fixed armaments: 2x 60mm vulcans mounted in head; 2x 90mm auto cannons, mounted on torso; 1x 100mm pistol, stored in holster on right hip; 1x heat Calvary sabre, stored in recharge rack on left hip
Optional armaments: 1x long beam rifle w/ heat bayonet
Ultimate attacks: Lightning Slash (Combat Mode Only)

Lightning Slash:
In Combat Mode, the suit charges the enemy with lightning speed and delivers a deadly slash.

Mobile Suit ability points:
Power: normal mode 14.0 combat mode (+4.0) 18.0
Speed: normal mode 13.0 combat mode (+6.0) 19.0
Offence: normal mode 11.5 combat mode 11.5
Defence: normal mode 10.0 combat mode (-3.0) 7.0
Search: normal mode 13.0 combat mode (-4.0) 9.0
Adaptability: normal mode 10.5 combat mode (-3.0) 7.5

Combat mode draws power from the sensors and reroutes it to weapons and speed, as well as kicking the reactor into overdrive. The main emphasis of Combat Mode is close combat and has speed and power comparable-- if not greater than-- most Gundams, though at the expense of defensive ability, adaptability, and tracking.

This unit is a prototype for the 19M-A-MS Minuteman and is almost identical to the mass production version, except Combat Mode was removed to reduce cost. There is a small flaw in the Combat Mode that also contributed to its removal: a 5 minute time-limit, or else it will over heat and shut down.

Only 3 Prototype Minutemen were built. One such unit became the personal Cpt. Jo Westwood, whose job it is to insure the security of the Cowboy Gundam and the integrity of the fights it participates in.

Corsair State Support Crew

Ship Class: Callisto
Ship Name: Branwen
Unit type: Pirate ship + Corsair Gundam Support ship.
Operator: Corsair State
Overall length: 310 meters
Overall width: 72 meters
Equipment and design features: sensors, range unknown
Fixed armaments: (temporarily Disarmed) 2-barrel main gun x 2, multi-launcher x 4
Mobile weapons: GF3-00XCS Corsair Gundam
Launch catapults: 2 (one non operational)

Neo France Support Crew


Name: NFN-R98 Roncevaux

Type: Clemenceau-class amphibious carrier
Length: 250 meters
Beam: 130 meters
Draft: 9 meters
Displacement: 31,200 metric tons
Speed: 35 knots
Armaments: All offensive armament has been removed for Gundam Fight. Defensive countermeasures have been left in place, and include 20 anti-missile chaff/flare dispensers and 14 active-sonar decoy launchers.
Carrying Capacity: The Clemenceau-class can normally hold ten mobile suits. The Roncevaux carries only the Durendal, plenty of spare parts for repairs, and a team of French troops to handle security for the Gundam.

Neo Japan Support Crew.

Ultima Gundam's crew. (I should have made this before.)

Tetsuya Yamada

Tetsuya is 18 years old, Ryusei's best friend and his coach. Tetsuya is very smart, a genius some might say although only when it comes to mechs, due in part to his father's job as a designer of the Ultima Gundam. He is also very good at thinking up stratigies, although Ryusei ignores most of them since he prefers a head on attack. Tetsuya is also a womanizer and wanted to become a part of the crew since he thinks that he would get popular with the girls back home if Ryusei wins or at least does good, he also wanted to go since Ryusei's older sister, Yumi was going and because Tetsuya loves mechs almost as much as Ryusei.

Yusuke Yamada

Yusuke is 47 years old, Ryusei's chief mechanic and Tetsuya's father. Yusuke helped Ryusei with the Gundam Fights leading up to the finals. Before working on the Ultima Gundam Yusuke had been in the military as a mechanic and had been one of the designers of the Ultima Gundam so he knew the Ultima's limits and how to fix it when it got damaged so he had offered to be the chief mechanic for Ryusei. Ryusei accepted since he knew that Tetsuya would like working with his father, and because he is a very good cook, and has an easy going nature and is even more laid back then Ryusei and Tetsuya.

Yumi Urameshi

Yumi is 22 years old, Ryusei's older sister, and the nurse for the Ultima Gundam's crew, although as a joke her brother and Tetsuya call her Captian because of how strict she is. She had been a nurse for a few years and when her younger brother had been selected to be Neo Japan's Gundam Fighter she told him (And their parents.) that she was going with him to make sure he didn't get hurt. She is very strict and keeps the rest of the crew in line so as to not offend anyone. She is very beautiful and is very popular with men, but she cares more about watching out for her brother right now then finding a boyfriend so she ignores most of them.

Michiko

The mascot, she is a two month old kitten that was found sleeping in the ship she is very nice and likes to play with the rest of the crew, while she doesn't really do anything the others all like her and Tetsuya likes to bring her with them when they are out walking, he says its because she needs fresh air but it is partly because most girls like kittens. Michiko is the only member of the crew that Yumi is not strict with, unless she does something bad.

The rest of the crew

They are a group of sixteen mechanics that worked with Yusuke before and were reccomended to Ryusei by Yusuke. (I'm not going to go into detail about them or anything. Well maybe while talking to a few of them in character but not now.)

Ship

The ship's name is Happy Neko, since Yumi had found a kitten, Michiko, aboard the ship when the first boarded the ship. It has a very elegant design, and enough room for all twenty, twenty one including Michiko, and it is also fairly fast and manuverable.

Neo Phillipines Support Crew

Patrick Agtarap - 28 years old, Chief mechanic of the Jeepney Gundam, black hair, brown eyes, tall, athletic build+muscular look

A seasoned mechanical engineer, he has an impressive resume working on Neo-Philippines' national defense weapons. He met Alvin Cruz in college, (he was a senior, and Al a freshie) and they have become fast friends due to interest in reviving their nation to be among the elite once again.

He also knows Karate and Jeet Kune do, and was also hoping to be a Gundam Fight representative. That is, until he got runover by a drunk driver. His legs will heal, but will be nowhere near his martial arts prime. Fortunately he has skills that can still allow him to be a Neo-Philippines representative.

Hannah Moreno - 23 years old, Al's coach, dark-brown hair, brown eyes, athletic build, girl-next-door look

Coach, what coach? While History might say Al has dominated the Gundam Fight tryouts, (and it was true for the most part), they forgot about Hannah. She was showing a much more sophisticated mixed martial arts system than Al can ever dream of, but unfortunately Al's raw, natural talent got him to defeat Hannah in the bid to be the representative. She agrees, however, to coach Al and teach him more advanced techniques; like Al and Patrick, she too has shown interest in restoring the nation's glory.

Al and Hannah have been in the same schools since age 6, but they barely knew each other. Both have shown talents throughout their school careers, and sometimes the other students "media hype" their rivalry, much to their dismay.

The Crew - J.B., "Kuling", Louvell. These guys are responsible for leading the upkeep of the Jeepney Gundam. Needs some beers to be 100% effective.

The Ship - The Sarao. Unfortunately, the country's fund has focused much on the Mobile Fighter itself, so The Sarao's design is a bit plain and militaristic in appearance. Holds parts that can build 3 Jeepney Gundams.

Neo Iceland Support Team

Name: Linda Magnusson
Gender: Female
Age: 18
Affiliation: Neo-Iceland
Appearance: Click here
History:

Linda is the older of Tomas' younger sisters. When she and Tomas were younger, they both studied martial arts all the way through high school. Once Linda graduated, she had planned to continue her study of martial arts by becoming an instructer. However, once Tomas was selected to become Neo-Iceland's Gundam fighter she dropped everything she was working on and went on to join his support team.

During the Gundam fight Linda usually serves as Tomas' battle advisor, constantly working with him to determine the weaknesses of upcoming opponents, but from time to time she also spars with Tomas so that he can constantly practice and improve his fighting technique.

Linda is gentle and good-natured... which benefits her greatly whenever she fights, as people often tend to underestimate her. But when she isn't fighting, Linda is a kind and loving sister to both Tomas and Ellie. She constantly worries about Tomas and his reckless behavior, both off and on the battleground. Many is the time when she's had to keep his hot temper in check when somebody makes a comment about their father, and time and again she has tried to get him to change his reckless style of fighting. He's managed to win all of his battles up until now, but she wonders just how far his simple strategy will take him in the final rounds.



Name: Ellie Magnusson
Gender: Female
Age: 10
Affiliation: Neo-Iceland
Appearance: Click here
History:

Despite being the younger of Tomas' siblings, Ellie works as the chief engineer for the Aurora Gundam. Ever since she was young, Ellie had developed an innate interest in mechanics and engineering, and was especially interested in working on Mobile Suits. Once Tomas was chosen to represent Neo-Iceland in the Gundam fight, she begged him constantly to let her work on the Gundam and he eventually agreed. However, when it became apparent that her mechanical prowess far surpassed that of any the engineers they had already recruited, she was instead made chief of engineering and now oversees all the repairs and maintenances for the mobile suit.

Ellie has always been precocious, and at times she can be rather stuck up and annoying. Nevertheless, she has never failed to keep the Aurora Gundam working perfectly and is constantly striving to find ways to increase the performance of the mobile suit.
Ship Class: Valiant
Ship Name: Agnar Epsilon
Unit type: Transport carrier
Operator: Neo-Iceland
Ships of the Line: Agnar Alpha, Agnar Beta, Agnar Gamma, Agnar Delta, Agnar Epsilon
Dimensions: overall length 180 meters
Equipment and design features: sensors, range unknown
Fixed armaments:
Mobile weapons: GF3-082NIL Aurora Gundam
Launch catapults: 2

The transport used for Neo-Iceland's Gundam Fight crew is one of the five Valiant class warships built for the Neo-Iceland navy. It was first put into service in the second Gundam fight, and is now used by Tomas and his crew to travel the globe and compete in the Gundam fight tournament. It's not a very large ship, but it's rather quick. Since the Agnar Epsilon is to merely serve as the Neo-Iceland crew's transport, the main batteries have been stripped off the frame and the entire interior of the ship has been refitted in order to accomodate and service the Aurora Gundam in between its matches.






Neo America Support Team

Name: Arisa “Gremlin” Rothschild
Gender: Female
Age: 22
Affiliation: Neo-America
Appearance: 4’8½” @ 89lbs. Petite body frame. She has brown chestnut brown hair that reaches the small of her back, though it is usually in 2 pigtails. Her hazel eyes are hidden by thick glasses. She can usually be found wearing a lab coat.
History: Arisa is something of a child prodigy. At the age of 5, she wrote an AI script to do all of her homework for her (High School and Jr. College level). By the age of 18, she graduated from the University of Neo-America for her 4th degree. Shortly thereafter, she was approached by the Neo-America Team to aid in designing a Gundam for use is the 3rd Gundam Fight. To this day, she is a crucial part of the design team. Her nickname, “Gremlin,” comes from her small stature and her bad habit of taking things apart without permission or notice.

Name: Cpt. Josie “Jo” Westwood
Gender: Female
Age: 25
Affiliation: Neo-America Army
MS: 19M-A-MS Minuteman
Appearance: 5’6” with a slender, yet muscular build. She has fiery red hair that goes barely past her shoulder blades and bright emerald green eyes. She is usually found in either BDU pants and a green tank-top or in green pilot’s coveralls.
History: Josie is a childhood friend of James Ranger. She and James lived in the same general area, he on his father’s farm, she in a local city. When she was 12, her parents had to move up north for business and she and James lost touch. 13 years later, at the start of the 3rd Gundam Fight, they were reunited.

Captain Josie Westwood was originally going to be Neo-America’s representative to the 3rd Gundam Fight, but at the last moment, before they started construction of her Gundam, the decision was made to have a civilian be the representative. As if to add insult to injury, she was to act as the Representative’s tactical advisor, body guard, chief-of-security, and back-up pilot.

Personality wise, she is short-tempered and hot-headed, but she really is a nice person, honest!

Neo Scotland Support Crew

Neo-Scotland Support Team:

Mobile Headquarters: The Brigadoon, a Stirling-class mobile fortress. It basically looks like a small medieval castle on legs, and moves quite slowly. It is, in fact, so slow that the team usually operates out of transport aircraft, only returning to Brigadoon when extensive repairs are needed. Being a fortress, it mounts a good bit of weaponry and has a large enough hangar to carry a number of mobile suits, but most of its offensive capabilities have been disabled for the duration of the Gundam Fight.

Tactical Advisor/Backup Gundam Fighter: Moira Douglas: As the winner of the Highland dance portion of the Highland Games, she was a potential Gundam fighter canidate. She and Alexander were fierce competitors in the final stages of the selection process. She lost to Alexander in combat trials, but outperformed him in the written exams. In the end, he was chosen to be Neo-Scotland's fighter, but she was offered the postion of tactical advisor. She accepted, but Alexander suspects she joined the team for the sole purpose of annoying him...

Chief Mechanic: Jenny O'Keefe: The daughter of an Irish father and a Scottish mother, Jenny often threatens to defect to the Neo-Ireland team when she feels she isn't getting enough respect from the Neo-Scotland team... which is often. She is outspoken, critical, and stubborn, but she's incredibly good at what she does.

Neo Sweden Support Team

The Neo Sweden support team:

The Neo Sweden support ship Stockholm is a large land battleship very similar in design to the old military hover craft of old, it has a large central bay for for storing and repairing the Gundam which is partially covered by the living quarters/ command section, armored sides and front gate, it is also lightly armed with three 2-barrel beam cannon turrets and a pair of 8 tube missile launchers on either side of the bridge. It's driven by 4 thermo nuclear engine pods which can swivel to turn the battleship nearly on a dime.

The crew consists of:

Mathias Pederson: A small man but a master mechanic, his looks bely his 60 years, he has a bad habit of taking things apart when they don't need to be taken apart. He is the head mechanic for the Hatchet gundam, he demands an almost military level of efficiency form his mechanic team. He also helped in he design and construction of the Hatchet Gundam.

Nikolai Knutsen: A true prude, he is the head of the Gundam commitee for Neo Sweden, he is a fanatical health freak. He has been likened to a walking schedule book. His staff handles any of the paperwork that comes up during the Gundam fight, including wants and warrants

Fredrick Oszier: The military end of Neo Swedens Gundam team, he is very loose for a military man, he tends to try and make everything into a joke, he used to be apart of the Swedish Counter terrorist units till he was wounded by a shotgun blast through a wall. His platoon of soldiers helps keep Sam out of trouble in bars more than they protect him.

Neo Ireland Support Crew

Alcohol: this is his "support." Neo Ireland promised him all the alcohol could drink, which was bad for them.

Shaemus O'Fitzgerald: he really isn't a support guy, he was just hired to deliver the alcohol.

Wife: This is his nagging wife...he hates her and only finds her attractive when drunk beyond all compare. she always has a rolling pin in hand and wears a shower cap.

Willy: The "imaginary" Leprechaun Sean see's when he is in the gundam. no one believes he exists. he tells Sean to burn things

Neo Russia Support Crew

The Mother Russia Ship
An odd craft shaped much like the fabled UFOs from the days of yore. This is Neo Russia's most advanced ship, and it has been trusted to be used by Boris to transport the GF3-006NR "Vodka Gundam' it's pilot, the support crew and spare parts.


Neo Russia's Support Crew

Mrs Snuggles A full grown female polar bear. She's been quite sad since the lost of her husband Mr. Snuggles.
Lil Snuggles A polar bear cub of unknown gender. It's quite sad that it's father has vanished.
Elena Boris' beautiful niece, she's also one of his best students. And was deeply hurt when she learned Mr. Snuggles had vanished. She joined Boris on his quest.

It's a complete mystery how two people and 2 bears manage to fly around a flying saucer, keep a Gundam running. Is it because they're super Russian bears? Is it because the Vodka Gundam and the ship are easy to repair and fly? Is it because of magic? Or is it just stupid? Thats up to you to decide

Neo Egypt Support Crew

Khufu Class "Nu Seti"

Ship Class: Khufu Class
Ships of the Line: Nu Seti
Dimensions: Overall length unknown; overall width unknown
Weight: Overall weight unknown
Equipment and Design Features: sensors, range unknown; atmospheric flight capabilities, ocean travel capabilities
Launch Catapults: 1
Mobile Suits: Gundam Osiris (Incomplete) x 1
Crew Capacity: Unknown

Technical and Historical Notes:

A specialized ship designed specifically for the Gundam Fights, it was made sometime during the 1st Gundam Fight, but didn't finish completion until the end of the 2nd Gundam Fight. The ship is designed specifically for transportation, and has no weapons of any sort. It is capable of flight in the air or travel on the sea, and is large enough to fit a large crew and many supplies for a Gundam.

The current captain of the ship is Isis Lapis, the current Gundam Fighter's tactical advisor. Currently the ship is only manned by a handful of people, as most of the functions on the ship are automated. The ship is mainly used for transporting of goods between colonies and places on Earth during peace times, however it still functions as a trade ship during the Gundam Fights, in order to transport the pilot from place to place.

Neo Egypt Crew:

Isis Lapis Appearance

Isis Lapis, Age 19 - A young but cheerful girl who's the childhood friend and tactician of Seth. Her brilliant ideas and quirky attitude are a well needed force that drives Seth in his endeavors through the Gundam Fight. Despite her young age she has graduated from the Neo Egyptian Military as a Tactical Advisor and Operations Specialist. If need be, her skills also allow her to act as a stand-in for Seth when needed in a mobile fighter, though her skills are not as great as his. One thing she loves to do is disagree with Seth, even if he may be right, just to get some fun arguments out of him.

Isis is of fair height and weight, somewhat shorter than Seth with a petite yet strong feminine frame. Her skin tone is slightly darker than Seth's, but her eyes are just as gold and piercing, like a hawks. Her outfit consists of a loose but short tank top that she just idly wears over her basic outfit, a contorting blueish spandex jump suit which goes about down to her mid-thighs. Her steel gray boots go up to the top of her shin, with a pair of matching steel gray fingerless gloves. She wears her black hair loose, at shoulder length, and sometimes refrains from wearing her tank top and gloves. She has a thing for water, and can usually be found on the ships pool or near any lake or river in the area the ship may be in.

Allie Reyes, Age 34 - Chief mechanical engineer of the Nu Seti as well as the Gundam Osiris. Revered as one of the top minds of Neo Egypt, she has dedicated herself to the production of technology for her nation. The Gundam Osiris base design was originally her idea, and was specifically tuned for its current pilot by herself, as well as her crew of engineers. This mature, sultry woman could easily use her looks to get what she wants, however her addictive personality for anything related to technology kind of steers men away from her. Her current project is constructing the Final Form of the Osiris, which revolves around attachments to the current armor rather than permanent like the original design was supposed to be.

Neo Norway Support

Neo Norway

The Neo Normandy Gundam transport is basically and all-terrain Viking longboat that uses high powered engines to travel over land as well as in the water, although it naturally does better in the water. Since Neo Normandy is somewhat paranoid, the ship, known as the Baldor, has several light machine guns mounted around its perimeter and three torpedo bays.


As for the support crew:

Peter Wergeland:
Odel's loudmouthed development partner, Peter ususally gets his work done just so nobody will bother him about doing it. Although he is probably the hardest worker of the crew, he hates that he has so much work to do.

Margit Kielland: The Odin's chief mechanic, Margit is constantly on Odel and Peter's case about slacking off and not doing their work, even when its been done for ages. She cares more about the Gundam than the others around her, and the crew jokes that she's really a robot.

Ludvig Falkberget: A cynical middle-aged doctor, Ludvig is in charge of making sure nobody dies. He does his job well, but usually ends up dealing horrible emotional damage to his patients.

Neo Germany Support

The Neo Germany Gundam transport is a high-tech zeppelin. Here's Volkswagen's assigned "mechanical crew". They ride around earth to help Dieter with repairs... and they probably don't hurt his "Freude" level either.


Aiko Manchukuo (24, 5'4", 34B-24-34): Leader of the transport zeppelin crew and head mechanic. A serious Japanese girl, often seen in a kimono. Black hair and brown eyes.

Felica De Luca (22, 5'6", 35C-25-36): Assistant mechanic. Airheaded Italian who tends to lounge around in miniskirts and drink more than she works. Black hair and brown eyes.

Cerise Vichy (22, 5'8", 36D-24-36): The newest addition to the VW “mechanical crew” assigned to the Gundam Fight unit, Cerise is a cheery French girl that usually wears a frilly maid uniform, even when on duty. Brunette with blue eyes.

GF3-004NO Windmill Gundam

Created Played and Owned by: Heretic
Model number: GF3-004NO
Code name: Windmill Gundam
Unit type: mobile fighter
Pilot: Sven
Dikestra
Nationality: Neo Holland
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 18 Meters tall
Weight: empty 6.8 metric tons; max gross 11.5 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: Ultra Compact Fusion Reactor
Fixed armaments: Hyper Fan, mounted on left arm, can act as a shield, be detached and thrown like a large bladed Frisbee, or split into two double bladed Heat swords (Battle mode only).
Ultimate attacks: “Wind of Justice” (long range attack) Windmill Gundam spins around holding the hyper fan at its center and lets it fly after getting up to an incredible speed.

“Wind of fury” (Battle mode only) Hyper Fan splits at its center into two double bladed Heat swords which are held in the Windmill Gundam’s hands and spun around in a mêlée attack.

Gundam Fight ability points:

Power: normal mode 14.5, Battle Mode 14.5
Speed: normal mode 13.5, Battle Mode (+4) 17.5
Offence: normal mode 12.5, Battle Mode (+8 ) 20.5
Defence: normal mode 12.5, Battle Mode (-5) 7.5
Search: normal mode 12.5, Battle Mode 12.5
Adaptability: normal mode 12.5, Battle Mode 12.5

Sven Dikestra

Created Played and Owned by: Heretic
Name: Sven Dikestra
Gender: Male
Age: 21
Affiliation: Neo Holland
MS: GF3-004NO Windmill Gundam
Appearance: Tall with long flowing blond hair and blue eyes.
History: Sven is Neo Holland’s national “pretty boy” but he wasn’t always such. As a boy, he was a nerd. In his loneliness, he turned to machines. Now, years of hard mechanic work has made him strong in both body and mind.

GF3-00XCS Corsair Gundam

Created Played and Owned by: Heretic
Model number: GF3-00XCS (Corsair State)
Code name: Corsair Gundam
Unit type: mobile fighter
Nationality: Corsair State
Pilot: Captain Morgan "Red Star" Burke
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 18 meters
Weight: empty 8.2 metric tons; max gross 13.4 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: Ultra Compact Fusion Reactor
Fixed armaments: 2x 120mm Vulcan Cannons, mounted in chest; 2x Beam Cutlasses, mounted above shoulders, hand carried in use.
Optional hand armaments: 180mm cannon; 90mm pump action shotgun; 90mm sub-machinegun
Ultimate attacks: “Fist of the Crimson Star” Hand-to-hand attack chaining the full power of the Corsair’s physical strength into a strike. (Sort of like the “one inch punch” of Bruce Lee only with more drama and shouting)

“Two Swords of Vengeance” (can be used in both normal and Brigand modes) One beam Cutlass is thrown spinning at the opponent. As they try to dodge the Corsair moves with the second Cutlass should the first miss its mark. If both these attacks fail, the first Cutlass can be “Called back” using a Laser guided gravity towing system. This system was developed by the Corsair State and believed to be one of the methods they have for capturing ships in space, the system cannot be used to pull any objects other than the Cutlasses.

Gundam Fight ability points:

Brigand mode: “The Devil’s luck” In brigand mode, the Corsair opens vents that pump out a cloud of gas that quickly envelopes the area making it nearly imposable to see the Corsair and creates sensor ghosts and shadows. Only Gundams and pilots with exceptional skill and equipment can the Corsair in this fog. This is why the Corsair diverts power from its physical strength into its sensor equipment when in Brigand mode, allowing it to see clearly where most others cannot.

Power: normal mode 16, Brigand mode (-5) 11
Speed: normal mode 11.5, Brigand mode 11.5
Offence: normal mode 13, Brigand mode (+4)17
Defence: normal mode 11.5, Brigand mode 11.5
Search: normal mode 15.5, Brigand mode (+8 ) 23.5
Adaptability: normal mode 10.5, Brigand mode 10.5

History: How the Corsair State managed to build or otherwise acquire a Gundam is still a mystery. It is suspected that much of the technology used in the Corsair Gundam has been developed by the pirates and may hold the secrets to why they have been so successful in recent years. Because of the extreme secrecy the Corsair State has-- or rather-- the extreme paranoia of its leader, Admiral Dorinkirk, the Corsair Gundam has been entrusted only to Captain Morgan “Red Star” Burke, his loyal second in command. Many suspect that Captain Burke may be trying to set herself up as the successor to Admiral Dorinkirk by wining this year’s Gundam Tournament.

Captain Morgan “Red Star” Burke

Created Played and Owned by: Heretic
Name: Captain Morgan “Red Star” Burke
Gender: Female
Age: 23
Affiliation: Corsair State
MS: GF3-00XCS Corsair Gundam
Appearance: Tall, thin and athletic with short red hair and piercing green eyes. She often dresses in red and in public she puts on an eye patch and styles her hair differently in order to play up her pirate persona.
History: Little is known about Captain Burke beyond that she is regarded as the most ruthless pirate Captain in the Corsair state as well as a fearsome Pilot. Considered the most loyal and trusted person in the Corsair State by its leader, the mysteries and reclusive Admiral Dorinkirk. Even then, it is widely known that even she hasn’t met the man in person. However, if she wins the tournament, she has been promised the honour of meeting Admiral Dorinkirk face to face as part of her reward. One other thing that is known about Captain Burke is that she seems to have an obsession with the colour red that goes far beyond what would be considered simply a part of her nickname. No reason for this has been discovered as of yet.

GF3-036NLC Excelsior Gundam

Created Played and Owned by: Heretic
Model number: GF3-036NLC
Code name: Excelsior Gundam (Unfinished, I still need to recolor the feet, parts of the head and add in the carbines.)
Unit type: mobile fighter
Nationality: Neo Liechtenstein
Pilot: Checco Chan
First deployment: February 12 FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 16.5 meters
Weight: empty 7.2 metric tons; max gross 12.6 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: Ultra Compact Fusion Reactor
Fixed armaments: 2x 120mm Carbines w/ fixt heat bayonets, mounted on hips, hand carried in use; 2x 90mm Machineguns, mounted in forearms; particle wave system (hyper mode only)
Ultimate attacks: “Dance of Ordnance” Pilot uses the rhythm of music to time an intricate choreography of movement and shooting. Can be combined with mêlée fighting.

“Azure Fire” (hyper mode only) utilizing the particle wave system, the Excelsior can generate a field of charged particles around itself that add to its hand-to-hand attacks or can be focused into a single directed blast towards an opponent, however, because of the unstable nature of this attack, the pilot avoids using it for fear of causing harm to another fighter.

Gundam Fight ability points:

Hyper mode can only be achieved when the pilot and machine reach a state of emotional and physical resonance. At which point the coolant fins on the Excelsior’s back open to expel heat from the reactor in order to generate more power, which is split between the particle wave system and the Excelsior’s physical strength. This mode, however, decrees the Excelsior’s defenses.

Power: normal mode 14, Hyper mode (+8 ) 22
Speed: normal mode 14, Hyper mode 14
Offence: normal mode 11.5, Hyper mode (+4) 15.5
Defence: normal mode 12, Hyper mode (-5) 7
Search: normal mode 15, Hyper mode 15
Adaptability: normal mode 11.5, Hyper mode 11.5

History:
When the engineer, Zedrich Zeppelin was fired by Neo Germany for his radical design proposals and outlandish theories about machine/pilot synergy, he sought out a means of both getting back at his former employers and prove his theories. This personal vendetta lead him to Neo Liechtenstein, where he was able to convince a handful of government officials to help finance the construction of his unorthodox machine. Since there is nothing culturally specific included in the machine’s design, it wasn’t given a German name. Instead, Zedrich named it “Excelsior”, thinking that this name would capture the revolutionary nature of his creation.

Excelsior is built to capitalize on Cheoco’s mastership skills with a focus on its search capabilities. Also, to test the machine/pilot synergy theory, the Excelsior’s Trace system is equipped to tap into Cheoco’s emotional strength as a means of control in Hyper mode.

Checco Chan

Created Played and Owned by: Heretic
Name: Cheoco-Chan
Gender: Female
Age: 18
Affiliation: Neo Liechtenstein (emigrated from Neo Japan)
MS: GF3-036NLC Excelsior Gundam
Appearance: Asian features, 5’4”, brown eyes, red-ish purple hair in pigtails, uncommonly large (and bouncy) bust.

History:
Despite being the caption of her archery club in high school and being a grade ahead of her age, Cheoco was always a very awkward teenager. When she was fifteen, when her father (a successful businessman) moved to Neo Liechtenstein, taking Cheoco with him. Her social problems and self esteem hit an alltime low. Cheoco didn’t know any Germen and only a little English at the time and she was often teased in school because she was so different from the other students. There was no archery club and Cheoco didn’t want to try out for the cheerleading team, so she ended up becoming a part of the school’s sport shooting and marksmanship team. Although she can still be awkward at times-- not to mention childish and immature-- Cheoco is now an award winning and accomplished shooter. In her last years of high school, Cheoco developed a friendship with her English Teacher Zedrich Zeppelin, (a former engineer for team Germany who was fired when VW took over). When she graduated from school, Cheoco remained a trusted friend of Zedrich and even started helping with his “secret project” for the government. Which ultimately lead her to become the pilot of the Excelsior Gundam.

GF3-011NCA Hockey Gundam

Created Played and Owned by: Heretic
Model number:
GF3-011NCA
Code name: Hockey Gundam
Unit type: mobile fighter
Nationality: Neo Canada
Pilot: Quinn Patrick
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 16.5 meters
Weight: empty 7.1 metric tons; max gross 15.3 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: Ultra Compact Fusion Reactor
Fixed armaments: 2x Beam Skates, one on each foot; Defensive Heat Hockey Stick, mounted on back, hand carried in use; Enforcer Heat Hockey Stick, mounted on back, hand carried in use; 2x Fisticuffs Armoured Rocket Gauntlets, mounted over normal hands, one time use per battle.
Ultimate attacks: Swirling Beam Skate Kick! (self explanatory) “Hat trick” super mêlée attack.

Gundam Fight ability points:

In enforcer mode, the defensive armor jettisons, making Hockey Gundam faster and boosting power to its offensive weaponry.

Power: normal mode 12.5, enforcer mode 12.5
Speed: normal mode 12.5, enforcer mode (+7) 19.5
Offence: normal mode 12, enforcer mode (+5) 17
Defence: normal mode 14, enforcer mode (-5) 9
Search: normal mode 12, enforcer mode 12
Adaptability: normal mode 15, enforcer mode 15

History: Hockey Gundam is the newest machine built by Bombardier, and is built on solid and proven technologies with newer innovations enhancing its abilities. Playing off the pilots, natural skill with high maneuverability and mêlée fighting. The Hockey Gundam has been equipped with modular armor and defensive weapons that can be dropped mid-fight in order to give it an edge in speed and offensive power.

Quinn Patrick

Created Played and Owned by: Heretic
Name:
Quinn Patrick
Gender: Male
Age: 28
Affiliation: Neo Canada
MS: GF 3-011NCA Hockey Gundam
Appearance: Tall, 6’2” with a thin build. Medium length black hair, slicked back. Deep set and piercing brown eyes, rectangular sunglasses and a square chin.
History: Although not aggressive by nature, Quinn had developed a reputation for being a fearsome opponent in professional hockey. He didn’t start fights, but he always finished them. He retired early from the ice because of the frequency of players trying to intentionally start fights in order to try taking him down. After Neo-Canada’s dismal showing in the Second Gundam Fight, Quinn was asked if he would be willing to train as a candidate for the pilot of the new Hockey Gundam. He accepted the offer and has proven himself to be the most suitable pilot.

Alexandre Loussier

Created Played and Owned by: Dark Duel
Name:
Alexandre Loussier
Gender: Male
Age: 24
Affiliation: Neo-France
Mobile Fighter: GF3-019NF Gundam Durendal
Appearance: 6'2", with black hair and dark brown eyes. He wears a worn, brown leather jacket and white t-shirt, over bluejeans and a worn pair of black shoes.
On formal occasions, he wears a newer black leather jacket, a white button-down shirt, maybe a tie, and dark blue slacks, with a slightly-more-formal pair of black leather shoes.
His Mobile Trace Suit is red, black and white, with a gold trim, and his nation's flag emblazoned on the left breast, and his machine's "19" designation on both shoulders. His hair is usually carelessly brushed to the right, hiding a small pale scar just below the hairline.
He wears a black wristband on his right wrist, and a military-issue black steel wristwatch on his
left.


History:
A young fighter pilot in the Neo-French Armée de l'Air(Air Force), Alex was selected by his Commanding Officer when the Department of Defense ordered that Saint-Dizier, the base to which he was assigned, provide a Mobile Fighter pilot for the Third Gundam Fight. Though somewhat lacking in ranged weapons as a result, its close- and medium-range capabilities are excellent.
Alex himself has been a pilot since joining the military at age 19. He took lessons in fencing, jujitsu and kung-fu while in Middle and High School, and is a close-range specialist - though only average as a marksman, his aim and skill with a sword is superb.

GF3-019NF Gundam Durendal

Created and Owned by: Dark Duel
Model number:
GF3-019NF
Code name: Gundam Durendal
Unit type: mobile fighter
Nationality: Neo-France
Pilot: Alexandre Loussier
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System and Core Lander
Dimensions: Head height 18.0 meters
Weight: empty 7.9 metric tons; max gross 14.7 metric tons
Construction: Gundarium alloy
Multilayer material: high-tensile titanium alloy
Powerplant: Ultracompact fusion reactor with hyper-capacitor, power output rated 9,276kW
Fixed armaments: Head-mounted dual 20mm vulcan gun x2, 800 rounds per gun; torso-mounted 40mm antiair machinegun x4, 800 rounds per gun; heat saber x2, stored on left hip hardpoints; shield x1, mounts large beam sword x1.
Optional armaments: 57mm long-range beam rifle, can be stored on hardpoint on right hip.
Ultimate attacks: Lame du Paladin, Brèche de Roland

Gundam Fight ability points:
Power: Normal Mode 13.5; Mode Rafale 13.5
Speed: Normal Mode 15.5; Mode Rafale 20.5
Offense: Normal Mode 12.5; Mode Rafale 18.5
Defense: Normal Mode 12.0; Mode Rafale 12.0
Search: Normal Mode 12.5; Mode Rafale 12.5
Adaptability: Normal mode 12.0; Mode Rafale 8.0

History: Originally planned as a limited-production, high-mobility combat mobile suit, The Dassault NF-MS19X Durendal was converted to serve as the Neo-French entry in the 3rd Gundam Fight. It is equipped with a prototype hyper-capacitor which, when activated, triggers a tremendous boost in the machine's combat capabilities. This was called "Mode d'Attaque Rapide Augmenté (Enhanced Fast Attack Mode)", but is called "Mode Rafale" by its pilot, after his old fighter. The Gundam Durendal is named after the historical sword of Comte Roland, paladin to Charlemagne.
Because it was originally meant as a military machine, it is fairly nondescript in appearance except for its gold-trimmed red, black and white colors.
The Durendal's armament is scaled back significantly from the original military prototype for the Gundam Fight. Its ranged armament consists of two dual head vulcans and four medium-range machineguns, as well a seldom-used optional beam rifle. Its close-range equipment consists of two standard heat sabers, and a set of close-range machineguns. Its small shield mounts its only standard beam weapon, a large beam sword.

Explanation of Ultimate Attacks:

Lame du Paladin(Paladin's Blade): The energy from all weapons systems is channeled into the beam sword, though in a pinch it can be done with one of the heat sabers - though this would end with the heat saber's blade being rendered unusable. Once this is done, the Durendal rushes forward and slashes the enemy mobile fighter once across both shoulders before sweeping the massive blade across the enemy's neck, taking the head.

Brèche de Roland(Roland's Breach): A powered-up version of the Lame du Paladin, this powerful attack can only be activated in Mode Rafale. In this attack the Durendal repeatedly slashes the enemy mobile fighter across the arms and shoulders before sweeping the massive blade across the enemy's neck.

Images:
GF3-019NF Gundam Durendal, heat sabers stored in waist rack, large beam sword deployed, and the optional beam rifle.
Core Lander. A tiny, weaponless craft built by Dassault Aviation for the Gun dam Durendal, it serves as the point of entry for the Gundam Durendal, it mounts to the Gundam's back.

Sunday, March 4, 2007

GF3-027NH Gun-fu Gundam

Created and Owned by: Ziryab
Model number: GF3-027NH
Code name: Gun-fu Gundam
Unit type: Mobile Fighter
Nationality: Neo Hong Kong
Pilot:
Ning-Qiu Ouyang
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 16.3 meters
Weight: 7.0 metric tons empty, 13.7 metric tons max gross
Construction: Gundarium alloy
Multilayer material: other
Powerplant: Ultra compact fusion reactor, power output and rating unknown
Fixed armaments:
Vulcan gun x2 (fire linked, mounted in head)
Heat hands x2 (built into palms)
Beam pistols x2 (stored on hips, powered by rechargeable e-caps built into thighs)
Beam jian x1 (store on hard point at small of back, hand carried in use)
Ultimate attacks:
Back Breaking Submission: Ning-Qiu latches onto her opponent’s back then bends backwards until her opponent submits or she manages to bend to where he forehead can reach under her legs.

Grand Whirlwind: (Wuxia mode only) Ning-Qiu creates a Gundam sized whirlwind that draws in her opponent. Activating her beam jian in one hand and with her beam pistol in the other, she whirls about slashing her opponent multiple times and finishes them off with her gun. Due to the stressed placed upon the unit's power supply/reactor, compared to the Thousand Limbs Strike, this technique is often leads to an immediate shutdown of the unit.

Thousand Limbs Strike: (Wuxia mode only) Ning-Qiu activates her Gundam’s heat hands in her Gundam's palms and begins rapidly delivering numerous strikes upon her opponent’s body with not just the heat hands but the Gundam's feet, arms and legs as well.

History A nigh-obsolete unit, the unit was refined to fit with ever growing melee, less militarized fashion the Gundam Fight tournaments seem to be taking and tailored specifically to its pilot. Refined it may seem it still shares the “personality” of its near obsolete kin in terms of power, strength and defense. The former of which is of a greater concern during the Gun-fu Gundam’s wuxia modes whereas the strain upon the reactor to keep up can cause an automatic shutdown.

Appearance: Reminiscent of the Nobel Gundam yet lacking the high-heels and hair. Midsection is reminiscent of a waist-length robe with matching trousers. Colored green with yellow trim and red cuffs. (Think of a cross between the Nobel and Kowloon Gundams)

Gundam Fight ability points:
Power: normal mode 13.0, wuxia mode (-5.0) 8.0
Speed: normal mode 17.0, wuxia mode (+8.0) 25.0
Offence: normal mode 11.0
Defence: normal mode 12.0
Search: normal mode 11.0
Adaptability: normal mode 14.0, wuxia mode (+4.0) 18.0

Ning-Qiu Ouyang

Created Owned and Played by: Ziryab
Name:
Ning-Qiu Ouyang
Gender: Female
Age: 36
Affiliation: Neo Hong Kong
MS: GF3-027NH Gun-fu Gundam
Appearance:
One of the more noticeable things about
Standing at around 5’8,” a good deal of Ning-Qiu’s body mass comes from the muscle on her well-toned, ochre complexioned body. Much of which is packed in her long legs, followed by her abs and though not readily evident in her arms, muscle is also there as noted by her feat of doing reps of one-handed handstands. Her body outline can be described as pear-shaped with broad, man-like, shoulders and somewhat thick hips with a pug nose, full lips and rounded face while her ebony black is cropped short her head in an Eton crop fashion. Her hands and feet are notably longer and narrow than average. Her clothing preference leans towards various styles of blouses and khakis with close-toed, heel-less slippers. Sometimes likes to wear a hat with her outfit. Her favorites being the derby and fedora.

History: Born into a long family tradition of circus performers, Ning-Qiu has long displayed her mixed skills of contortion, acrobatics and martial arts on both the nation and global stage. As part of her body’s physical curriculum she was enrolled into gymnastics where she barely remains a member of the gymnastics community to this day. Yet during her dual circus and gymnastics career she had a steady job as a stuntwoman in Hong Kong’s cinema action genre where she remained for over half a decade until her three sliver medals in the Olympic gymnastic competitions. After which she was actually given some minor roles in the action cinema before finally gaining a few starring roles. Though still pigeon-holed in the action drama she has been steadily trying to branch out into other genres.

When open candidacy was given in Neo Hong Kong’s search for a new Gundam fighter for the next tournament Ning-Qiu, quite literally, threw her hat in the ring as a candidate. The ambition was spurred not only by her curiosity as to how far she could make it, but self-confidence and support that should had a chance, as well as the spotlight such an endeavor gave her (to which a few other actors and stuntmen and women followed her and also applied) even though it would further cement as just an action star.

GF3-15NB Luta Livre Gundam

Created and owned by: Ziryab
Model number:
GF3-15NB
Code name: Luta Livre Gundam
Unit type: Mobile Fighter
Nationality: Neo Brazil
Pilot:
Akinkawon “Akin” Zeferino d’Santos Bisneto
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 16.7
Weight: 7.3 metric tons empty, 17.5 metric tons max gross
Construction: Gundarium alloy
Multilayer material: other
Powerplant: Ultra compact fusion reactor, power output and rating unknown
Fixed armaments:
Vulcan gun x2 (fire linked, mounted in head)
Machine cannon x2 (fire linked, mounted on main body)
E-hands x2 (hands delivers electrical disruption that varies depending on contact area)
Beam buckler emitters x2 (mounted on forearms)
Optional Armament:
Beam spray gun x1 (powered by rechargeable e-cap, hand carried in use)
Ultimate attacks:
Splitting Headache/Gravity Comet: Akin flies high into the air, often with the sun at his back, and thruster dives feet first onto his opponent

Breakneck Spin Toss: Akin hooks onto the opponents neck with either one or both hands or one or both feet then spins about the opponent’s neck before throwing them in a corkscrew spin.

Gravity Bomb: Usually preferring to disrupt his opponents with the E-first, Akin flies high into the air with his opponent then slams them head first into the ground.

History Originally a new high-performance and possibly multi-purpose unit in testing, after being modified into a true mobile fighter the Luta Livre needed less further modification in suiting its pilot’s fighting style and personality. Among this test bed unit’s other than its high thruster output is the “just off the drawing board” beam emitters mounted on the unit’s forearms. Part of their tech-heads research in beam technology and improved shielding, each beam emitter produces a small shield slightly bigger than the forearms. Though a success in actually getting the things working, finally being taken off the drawing board five years ago, they lack an extended time usage. Mostly due to the emitters electronics burning out and trying to maintain its shape.

Appearance: Save for the kitenge(?) sarong-ish, one-shoulder dress and zebra looking shoulders, the Luta Livre Gundam's slim and rounded, rather than blocky, body shares a design similar to Neo-Kenya's future Zebra Gundam. The midsection and lower body, save for the "feet", are a painted bright green on the outside with a bright yellow on the inside (think Tekken's Eddy Gordo clothing) with baby blue at the cuffs and collars. Except for the faceplate this color design is also used on the Gundam's head to resemble something of a luchadora mask. The bare "skin" parts of the Gundam are painted brown.

Gundam Fight ability points:
Power: normal mode 15.0, excelente mode (+6.5) 21.5
Speed: normal mode 15.0
Offence: normal mode 12.0, excelente mode (+5.5) 17.5
Defence: normal mode 12.0
Search: normal mode 11.0
Adaptability: normal mode 13.0, excelente mode (-5.0) 8.0

Akinkawon “Akin” Zeferino d’Santos Bisneto

Created Played and Owned by: Ziryab
Name: Akinkawon “Akin” Zeferino d’Santos Bisneto
Gender: Male
Age: 31
Affiliation: Neo Brazil
MS: GF3-15NB Luta Livre Gundam
Appearance:
The darkly brown eyed, sepia brown complexioned Akin stands over the six foot mark with a lithely muscled body and baritone voice quality with a mellow timbre. A somewhat broad, rounded face with a blunt nose that broadens below the bridge ending in slightly wide nostrils above full lips and squarish jaw. His thin eyebrows curve up to form check marks while there is a small beauty mark (subdermal mole) just under his left eye, on the cheek. His cheekbones are high and slightly broad with deep dimples on the cheeks whenever he smiles. His ebony black hair, reaching down to his collar bone, is twisted into micro-dreads and at times is tied into a bun or ponytail. When not in his mobile fighter outfit, in Brazil’s national colors and mask, he prefers social casual wear and favors bright colors in his dress code.

History: Originally a capoeirista, and later wrestler, in his martial arts career, Akin placed his skills in the martial arts circuit during highschool for the money. Making his way to the prize money at first to aid in his grandmother’s hospital care, later his father’s medical bills and further again to raise money for college tuition and his attempts as a professional musician. Unfortunately these contests, and transportation to reach them, were often sporadic and thus eventually made a steady income in the professional wrestling circuit as a masked wrestler.

Managing to join a musical ensemble he dropped out of the professional wrestling circuit, though made a few appearance every now and then even finally revealing his true identity, he toured the Earthsphere and even began a solo career that has given him national fame and is steadily gaining international acclaim.

When Neo-Brazil publicly announced open candidacy for a new mobile fighter pilot—following the other nations in using more unorthodox pilots—an internet petition by Akin’s fans (music, wrestling and martial arts alike) was filed in encouraging Akin to apply. Surprisingly, more to Akin than to his non-fans, when the dust settled he became the official fighter and representative for Neo-Brazil in the 4th Gundam Fight.

Ryusei Urameshi

Created Owned and Played by: RGM-79G GM Command
Name: Ryusei Urameshi
Gender: male
Age: 19
Affiliation: Neo Japan
MS: GF3-016NJ Gundam Ultima
Appearance: He has brown eyes, along with light brown hair and is about five feet and three inches tall, and has a medium build. He wears a white t shirt, jeans, and sneakers out of his Gundam, his spandex suit is red to match the color of his Gundam in Flaming Anger mode with a large blue 16 on the back because of the model number of his Gundam, and also has a black circle on the front with a robot's fist in the middle.
History: Ryusei had always loved giant robots and had taken martial arts at a young age, so when he heard that there was going to be a new Gundam Fight he had gladly volunteered to be a canidate to pilot Neo Japans new Gundam. He had helped with some minor changes to the Gundam and had also named it after an enemy in a video game he liked. He is rather hot-headed and not very patient, and seems to care more about piloting a Giant Robot than winning the Gundam Fight.

GF3-016NJ Gundam Ultima

Created and Owned by: RGM-79G GM Command
Model number: GF3-016NJ
Mode name: Gundam Ultima
Unit type: Mobile Fighter
Nationality: Neo Japan
Pilot:
Ryusei Urameshi
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 17.3 meters
Weight: Empty weight 6.1 metric tons; Max gross 16. 3 metric tons
Construction: Gundarium alloy
Multilayer material: other
Powerplant: Ultra Compact Fusion Reactor
Fixed armaments: 2x 60mm Vulcan Cannons; 1x 90mm Machine gun mounted on the right hip, clip fed, 25 rounds per clip with two extra clips in each leg; 2x Heat Knives mounted in the left and right front hip armor and face forward to keep out of the way of the machine guns, hand carried in use; reinforced knuckle armor with some small spikes on the end to increase punching damage without hampering movement; right knuckle can also heat up (Like a Heat Hawk.) and cause much more damage in an attack; 1x compact pile bunker (Like the weapon in the Front Mission series.), mounted in left arm; prototype collapsible shield, mounted on rear hip armor hand carried in use.
Ultimate attacks: Flaming Right Punch (Would have been Burning but that would have been even more of a rip off.), Pile Bunker.

Gundam Fight ability points:
Power: normal mode 11.5; Flaming Anger mode 11.5
Speed: normal mode 16.0; Flaming Anger mode (+6) 22.0
Offence: normal mode 15.0; Flaming Anger mode (+6) 21.0
Defence: normal mode 11.5; Flaming Anger mode 11.5
Search: normal mode 11.5; Flaming Anger mode 11.5
Adaptability: normal mode 12.5; Flaming Anger mode (-5) 7.5

Explanation of Ultimate Attack:
Flaming Right Punch: Is just activating the enhanced heat parts for the right fist and boosting forward to punch the enemy, although if used a lot during one battle without a cool time it will begin to melt the armor on the right hand.

Pile Bunker: Uses the pile bunker to "push" the left hand's spiked knuckle and hit the enemy for more damage then a normal punch, but since the Pile Bunker is compact (Although it is the biggest that could fit oninside of the arm without interfering with the normal functions.) the attack does not do as much damage as it could if a larger and heavier one had been used.

History: The Ultima Gundam was built as a test unit to see how well this type of design works, it was built more for speed and and close range battles then anything else and is very lightly armored so it can only take a few hits from powerful weapons. But it has very good manuverability and mobility to counter act that, it also has a proto-type collapsible shield to help protect it but it is not very thick to keep the weight down. It also has very limited weapons due to the pilots modifications to the design, he prefers speed over armor and had some armor and weapons removed to lighten the frame to allow better speed.

The Gundam also has something like the right hands heat emitters placed all over the inside of frame which when activated switches the Gundam into what the pilot calls Flaming Anger mode, although unlike the right hands emitter it will not melt the armor due to the heat not being concentrated in one area, the Flaming Anger mode increases the attack power and speed of the unit by deactivating some of the limiters but must activate some extra limiters to keep the tempature down, hampering the units adaptability. The Ultima Gundam looks like this except with the two heat knives on the hip armor and the 90mm Machine gun on the hips, and the left arm is a bit wider than the right due to the Pile bunker in the left arm.