Thursday, August 9, 2007

GF3-002NEL Hawker Gundam

Pilot: Adrianne Hunt
Model number: GF3-002NEL
Code name: Hawker Gundam
Unit type: mobile fighter
Nationality: Neo-England
First deployment: FC16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Head height: 16.4 meters
Weight:empty: 10.0 metric tons; max gross 18.5 metric tons
Construction: Gundarium Alloy
Powerplant: Ultracompact fusion reactor
Fixed Armaments: Vulcan Gun x2, mounted in head, 80mm machine cannons, mounted in shoulders, Bladed Strongbow x1
Optional Armaments: Quiver x2; can each hold up to 18 arrows, Heat Seeking Arrows, AFPSDS Cores, Explosive Arrows, Beam-tipped Arrows x3 (max), Francisca x2

History: This one is custom suited for its pilot, like most mobile fighters. An expert in sharpshooting, Adrianne can pick her poison with this MF. The Heat seeking arrows are the least damaging, but it is the most accurate in most cases. It probably can’t even hurt the thicker armored Gundams. AFPSDS cores have the ability to punch through the toughest gundarium, but it also has the capability to kill the opposing pilot of a weaker-armored fighter if not carefully aimed away from the cockpit, so this ammo requires great skill. Explosive arrows are similar to grenades, with fire explosives that can reach up to 23 meter radii. Beam tipped arrows are usually reserved for Sidewinders, as it has a little bit of everything: damage, accuracy and penetration.

If any opponent got in close, the pilot can still use the bow’s bladed tips and two francisca axes. Note that these are only hardened weapons, with no heat or beam capabilities, and definitely not a match against those who specialize in these kind of weapons, but can still pack quite a wallop against unsuspecting victims. The Bladed Strongbow is also quite resilient, and has been toughened, as it is the main weapon of the Gundam.

Hawker Gundam’s sniper mode can raise her sniper potential with more accurate sensors, and also provided by more power to pull that Strongbow, but its defense lower to the point that even the bigger machine cannons or vulcans at close range can tear the armor apart.

Gundam Fight ability points:

Power: normal mode: 12.0; sniper mode: 16.0 (+4)
Speed: normal mode: 11.5; sniper mode: 11.5
Offence:normal mode: 15.0; sniper mode: 15.0
Defence: normal mode: 10.5; sniper mode: 5.5 (-5)
Search: normal mode: 17.0; sniper mode: 25.0 (+8 )
Adaptability: normal mode: 12.0; sniper mode: 12.0


Ultimate attacks:


Sidewinder: Using the beam-tipped arrows, delivers quintiple damage to the target. Most accurate at medium-close range and closer; the farther the gundam shoots, the more inaccurate it gets. Inaccuracy may be exponential at further ranges.

Barrage: Uses 5-6 arrows at the same time. Best paired with explosive arrows, or heat seeking arrows.

Adrianne Hunt

Name: Adrianne Hunt
Gender: Female
Age: 23
Affiliation: Neo-England
MS: Hawker Gundam
Appearance: Short blonde hair, one green eye, one blue eye. 5’4’’, 105 lbs. Wears normal clothing, Usually wears a green beret.
History: Her father trained her since she was 3, and has been constantly one of the best archers in Neo-England’s history. Since the first Gundam fight, the Neo-English government had already kept an eye on her, and was assured a spot in any future Gundam fights once she is past 20 years old. After a pretty close 2nd place finish in the 2nd Gundam fight they hope to ride the momentum with Adrianne’s potential. Adrianne never had to compete for her spot, so when the fights leading up to the finals were getting tougher, she was getting more worried and slightly more whiny. Nevertheless, her drive and determination is top notch, even through hard opponents. In fact, the only opponents who gave her trouble are the ones who can dance and bother her at melee range.

GF3-013NRO Spellbinder Gundam

SpellBinder
Pilot: Demichi Fathom
Model number: GF3-013NRO
Code name: SpellBinder Gundam
Unit type: Mobile Fighter
Nationality: Neo Romania
First deployment: November 2nd, FC 15
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System;
Dimensions: Head Height 18.3 Metres
Weight: Empty: 5.0 metric tons; 6.5 metric tons fully loaded
Construction: Gundarium alloy super-ceramic composite rare metal hybrid;
Powerplant: Ultracompact Nuclear Fusion Reactor, power output rating unknown;

Fixed Armaments:

  • 2x 50mm Vulcan Gun, fire-linked, mounted in head (300 rounds per gun);
  • 2x 80mm Machine Cannon, fire-linked, mounted in chest(500 rounds per gun);
  • 2x Heat Rod, mounted in forearms, extend in use;
  • 2x Beam Sabre, stored on hips, hand-carried in use;
  • 2x Chain Anchor, stored in hip compartments and launch out in use;
  • 2x Thermal Cannon, mounted in either wing, used for Ultimate Attack;

Optional Armaments:

  • Scythe, hand-carried in use;


Ultimate attacks:

  • Cyclic Scythe (both modes)
  • The Great Impaler (both modes)
  • Red Rain of Pain (super mode only)


Gundam Fight ability points:

Power: normal mode 10.5; Super mode 10.5
Speed: normal mode 16.5; Super mode 23.5 (+7)
Offence: normal mode 18.5; Super mode 23.5 (+5)
Defence: normal mode 11.5; Super mode 6.5 (-5)
Search: normal mode 10.5; Super mode 10.5
Adaptability: normal mode 10.5; Super mode 10.5

Ultimate Attacks:

Cyclic Scythe: Despite the bizzar name, an arguably effective attack. When in use the Scythe carried by the SpellBinder extends a second blade on its lower end, and the weapon is thrown with some force. Almost like a spinning saw the Scythe will effectively slice into whatever it hits, generally wanting to continue along on the same path until its design causes it to swerve back to the Gundam itself (almost like a boomerang), however attached to the right hand by a long tether it can optionally be directed with the motion of the hand.

The Great Impaler: With this Ultimate Attack the Chain Anchors are used. Each of the anchors (the tips of which being formed like four arrow-heads converging) split into four arrow-heads, each on an independant chain connected to the suit's hips. Having a much finer point than the regular anchors, they're set up to pierce their targets, and then draw them in at speed for a final impact. Even anchors that miss their mark will be used to pull down structures or upheave the ground, at least serving for a distraction or damage from the field.

Red Rain of Pain: The only of the SpellBinder's attacks that are operable only in its super mode, and the strongest of the Gundam's moves in general. This is the only occasion in which the thermal cannons in the wings are used as they mount under-arm, firing a concentrated thermal blast forwards at a maximal 30 degree firing arc (therefore more widespread at a distance). Though not lethal to the Gundarium shell of another Gundam fighter immediately, it is designed to disable its pilot due to its ability to melt through the armour at a decent rate, causing a high degree of pain with a still considerable degree of damage to the suit's impacted parts.

Demichi Fathom

Name: Demichi Fathom
Gender: Female
Age: 19
Affiliation: Neo Romania
MS: SpellBinder Gundam
Appearance: Click for Pic
History:
Hailing from the little thought-about country of Neo-Romania, Demichi and the SpellBinder Gundam come to the 3rd Gundam Fight. Though she was never anything special, arguably the average one though she never liked to act the part. She always did her best to separate herself from the 'average' branding she seemed to have been born and grew up into, not caring much for the name at all, as it caused her to be overlooked many times for many things. She had always led a dull life by her definition, constantly searching for something more. This would eventually lead her to spot trials for a spot in the 3rd Gundam Fight as Neo-Romania's pilot. Of course, she tried out.

As close of a call as it was, in the end she managed to prove herself enough against some of the other applicants, and earning the privilege to pilot the Gundam. Easier said than done, actually, as she had quite a bit of difficulty with the original entry for Neo-Romania, but eventually swayed the technical crews to reconfigure the suit better to her abilities, even if that meant leaving it light, something which suited her quite well.

GF3-066NCB Revolution Gundam

Pilot: Jose Espada
Model number: GF3-066NCB
Code name: Revolution Gundam
Unit type: Mobile Fighter
Nationality: Neo Cuba
First deployment: Unknown
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: Head height 19 meters high
Weight: 5.3 metric tons empty; 6.7 metric tons fully loaded
Construction: Gundarium alloy super-ceramic composite rare metal hybrid
Powerplant: Ultra Compact Nuclear fusion reactor, output unknown
Fixed Armaments: Vulcans, mounted in head x2; Drill-bit heat wire, mounted in arms, x2; Heat Machete, mounted on rear waist.
Optional Armaments: Sub machine gun/small beam gun, mounted on sides, 4 clips mounted on gun belt, x2.
Ultimate attacks:

Lock out and Drag out- Locking both guns together the beam fired is like a beam machine gun causing mass damage to everything around him.

Fighting Skill

Power: normal mode: 11.5;
Speed: normal mode: 15.5;
Offence:normal mode: 12.5;
Defence: normal mode: 11.5;
Search: normal mode: 12.5;
Adaptability:normal mode: 14.5;

History and Technical Data

A very cheap Gundam that was thrown together for a late entry into the Gundam fights. The Revolution Gundam is designed to be easy to maintain and operate in almost any environment without worrying if it will break down, almost like the famed AK-47. It carries a melee weapon in the form of its heat machete and heat wires that can connected to the enemy unit and deliver an electrical shock. It also carries duel use guns. They can either work as shot firing sub machine guns or small caliber beam guns. When locked together they form a powerful beam machine gun that can tear through armor like swiss cheese.

This Gundam does not come with a super mode due to the short time it was pushed out onto the battlefield. It was also taken out to reduce costs and extra work for repair crews should it become damaged. After all the least amount of parts makes things easier to repair.

Jose Espada

Name: Jose Espada
Gender: Male
Age: 23
Affiliation: Neo Cuba
MS: GF3-066NCB Revolution Gundam
Appearance: Short and unimposing Jose is a pretty unimportant looking. This though is a serious tactical flaw for the enemy because looks don't always matter. Wearing the uniform of a Cuban military officer Jose shed blood and sweat to get his rank, and while the uniform is trim and near his appearance beneath that isn't. He has stubble everywhere and he can always be seen with a nasty Cuban cigar in his mouth. His cold gray eyes also seem to peer into your soul and he tends to laugh at what can break the hearts of others.
History: Jose was born and raised in Havana, Neo Cuba and from an early age was raised in a militaristic fashion. He read the writings of his heroes Fidel Castro and Karl Marx, making him a serious Communist. He also learned some of his tactics from Soviet Union mad man Joseph Stalin. He hates those that show off their wealth and his rag tag Revolution Gundam lets those know that he prefers a hard line but visually unpleasing weapon to a fancy dull one. The pansies can keep their fancy French rapiers when he can draw a pistol and blow them to hell.
Usually found in a bar or smoking in his office Jose is one mean customer whose dream is to spread Communism to the rest of the Earth Sphere by winning the Gundam Fights. And if anyone wants to talk him down he will meet them in the alley and show them how they deal with fools in a military prison.

GF3-005NI Volta Gundam

Pilot: Giovanni Ambrogio Pietro Valerio

Model number: GF3-005NI Volta Gundam

Code name: Volta Gundam

Unit type: Mobile Fighter

Nationality: Neo Italy

First deployment: December FC 15

Accommodation: Pilot only, in 360 degree cockpit using Mobile Trace System

Dimensions: Head height: 21.2 meters

Weight:empty: 11.1 metric tons; 29.9metric tons fully loaded

Construction: Gundarium alloy super-ceramic composite rare metal hybrid

Powerplant: Ultracompact fusion reactor, power output rating unknown

Fixed Armaments: x2 Vulcan gun, fire linked, mounted in head; x2 beam saber, mounted in popout panels in forearms, handheld in use; Battery acid launcher, mounted in "mouth" behind sliding faceplate (a-la: the Walter Gundam)

Optional Armaments: 100 round SMG, modelled after the Beretta M938A (Model 1938), stored in storage rack under core lander; 10 round pistol, modelled after the Bernardelli P-018, stored on right hip when not in use; 4 round beam shotgun, modelled after the Benelli Nova, power rating unknown; stored in storage rack under core lander when not in use

Ultimate attacks: Campo Elettrico, Colpo di Lampo

Campo Electrico (Electric Field): The tesla coils charge and form a large electric field around the Volta. Using this, the Volta can block most physical attacks (bullets, fists, etc.) but is unable to attack with any ranged weapons. So, to compensate for this, the Volta charges at high speed to ram the opponent with the electric field. The Campo Electrico requires a fairly long recharge time after use (6 posts).

Colpo di Lampo (Lightning Bolt Blow): The tesla coils on the Volta's shoulders charge up quickly, creating large sparks of electricity to arc between them. When Giovanni is ready, the Volta shoots out hundreds of large bolts of electricity at the enemy, which home in on the enemy mobile fighter due to the MF's tall and metallic stature.

Gundam Statistics

Gundam Fighter ability points:

Power: Normal mode: 16; Super Mode: 22

Speed: Normal mode: 11; Super Mode: 11

Offence: Normal mode: 12; Super Mode: 12

Defence: Normal mode: 16; Super Mode: 22

Search: Normal mode: 11; Super Mode: (-5) 6

Adaptability: Normal mode: 12; Super Mode: 12

History:

Like all mobile fighters, the Volta Gundam was made with it's pilot in mind. However, unlike the other countries, every single piece of the Volta Gundam was made the traditional Italian way: Hand made. This way, the Volta Gundam and it's weapons were made with the highest precision and skill. The finest Italian leather is tastefully inlaid in the operating panels in the cockpit along with the warmest wooden panelling. The Volta has very thick hand crafted armor, allowing the Volta to be practically immune to small weapons fire.

The Volta Gundam was named after one of Giovanni's idols: Count Alessandro Giuseppe Antonio Anastasio Volta, the inventor of the battery and was based around high voltage electric attacks. The Volta Gundam also has a selection of additional weapons based around those used by Giovanni in his military service.

Appearance: Volta Gundam rough sketch.

Super Mode color is gold.