Thursday, August 9, 2007

GF3-002NEL Hawker Gundam

Pilot: Adrianne Hunt
Model number: GF3-002NEL
Code name: Hawker Gundam
Unit type: mobile fighter
Nationality: Neo-England
First deployment: FC16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Head height: 16.4 meters
Weight:empty: 10.0 metric tons; max gross 18.5 metric tons
Construction: Gundarium Alloy
Powerplant: Ultracompact fusion reactor
Fixed Armaments: Vulcan Gun x2, mounted in head, 80mm machine cannons, mounted in shoulders, Bladed Strongbow x1
Optional Armaments: Quiver x2; can each hold up to 18 arrows, Heat Seeking Arrows, AFPSDS Cores, Explosive Arrows, Beam-tipped Arrows x3 (max), Francisca x2

History: This one is custom suited for its pilot, like most mobile fighters. An expert in sharpshooting, Adrianne can pick her poison with this MF. The Heat seeking arrows are the least damaging, but it is the most accurate in most cases. It probably can’t even hurt the thicker armored Gundams. AFPSDS cores have the ability to punch through the toughest gundarium, but it also has the capability to kill the opposing pilot of a weaker-armored fighter if not carefully aimed away from the cockpit, so this ammo requires great skill. Explosive arrows are similar to grenades, with fire explosives that can reach up to 23 meter radii. Beam tipped arrows are usually reserved for Sidewinders, as it has a little bit of everything: damage, accuracy and penetration.

If any opponent got in close, the pilot can still use the bow’s bladed tips and two francisca axes. Note that these are only hardened weapons, with no heat or beam capabilities, and definitely not a match against those who specialize in these kind of weapons, but can still pack quite a wallop against unsuspecting victims. The Bladed Strongbow is also quite resilient, and has been toughened, as it is the main weapon of the Gundam.

Hawker Gundam’s sniper mode can raise her sniper potential with more accurate sensors, and also provided by more power to pull that Strongbow, but its defense lower to the point that even the bigger machine cannons or vulcans at close range can tear the armor apart.

Gundam Fight ability points:

Power: normal mode: 12.0; sniper mode: 16.0 (+4)
Speed: normal mode: 11.5; sniper mode: 11.5
Offence:normal mode: 15.0; sniper mode: 15.0
Defence: normal mode: 10.5; sniper mode: 5.5 (-5)
Search: normal mode: 17.0; sniper mode: 25.0 (+8 )
Adaptability: normal mode: 12.0; sniper mode: 12.0


Ultimate attacks:


Sidewinder: Using the beam-tipped arrows, delivers quintiple damage to the target. Most accurate at medium-close range and closer; the farther the gundam shoots, the more inaccurate it gets. Inaccuracy may be exponential at further ranges.

Barrage: Uses 5-6 arrows at the same time. Best paired with explosive arrows, or heat seeking arrows.

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