Played Created and Owned by: Ascension
Name: Alexander MacAlpin
Gender: Male
Age: 27
Affiliation: Neo Scotland
MS: GF3-020NSL
Appearance: He is tall and burly, with closely cropped dark hair and a full beard. He usually wears his kilt with a simple t-shirt outside of his Gundam, and a spandex suit printed with the MacAlpin tartan during combat.
History: As a “broken” clan, without a hereditary chief, the MacAlpines were never supposed to win the Highland Games. In FC 16, however, they did. As a result of this fluke victory, their caber toss champion, Alexander MacAlpin, earned the right to be Neo Scotland's pilot in the Third Gundam Fight. He is determined to win the Gundam Fight to restore his clan's honor and remind everyone that the royal blood of Kenneth I still flows.
Sunday, March 4, 2007
GF3-020NSL Claymore Gundam
Played Created and Owned by:Ascension
Model number: GF3-020NSL
Code name: Claymore Gundam
Unit type: mobile fighter
Nationality: Neo Scotland
Pilot: Alexander MacAlpin
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 18 meters
Weight: empty without armor: 7.6 tons, empty with armor 13.3 tons, fully loaded 20 tons
Construction: Gundarium alloy
Multilayer material: other
Powerplant: ultracompact fusion reactor
Fixed armaments: “Heat Claymore” basket-hilted heat sword, hung in scabbard from baldric, hand carried in use; “Beam Claymore” two-handed beam broadsword, only usable in Fury Mode, stored in recharge rack on back, hand carried in use; 12 x “Claymore” anti-MS mine, stored on baldric, command-detonated
Optional fixed armaments: Targe, a round shield with a superheated spike in the center
Optional hand armaments: 1 x beam musket
Ultimate attacks:
“Tossing the Caber” (both modes) - The Gundam grabs its opponent's feet and tosses the enemy into the air.
“Bear Hug” (normal mode) - The Gundam latches onto its opponent while the mines are still attached to its baldric. It then detonates them all simultaneously at point-blank range. Great care must be taken while executing this manuver to avoid damage to the enemy's cockpit and the resulting disqualification.
“Wrath of the Clans” (Fury mode) - Almost all of the Gundam's power is diverted to the beam Claymore, extending the length of the blade and widening it as well. The Gundam then attacks.
Gundam Fight ability points:
Power: normal mode 14.5 (Fury Mode 14.5)
Speed: normal mode 10.5 (Fury Mode 18.5)
Offence: normal mode 14.5 (Fury Mode 18.5)
Defence: normal mode 14.5 (Fury Mode 9.5)
Search: normal mode 11.5 (Fury Mode 11.5)
Adaptability: normal mode 12.5 (Fury Mode 12.5)
Appearance and History:
The Claymore, a big, burly Gundam, was designed with heavy armor and physical strength in mind. It achieved these goals at the cost of speed. To correct that fault, the Claymore was given a high-speed, high-output “Fury Mode” to allow it to keep up with a high-performance foe in a pinch.
In its normal mode, the Claymore Gundam is modeled on the traditional uniform of the Highland Regiment of the British Army. Picture this guy roboticized, but with a more muscular, broad-shouldered build. The feather in the cap is replaced with a v-fin. The tartan is replaced with that of Clan MacAlpin. In Fury Mode, the heavily armored “jacket” is ejected, revealing a bare, muscled chest (like the Maxter) with the words “Remember the Death of Alpin” written across it, and power is rerouted in order to boost the speed of the Gundam and allow the use of the Beam Claymore.
The Claymore Gundam is Neo-Scotland's first testbed for beam technology, converted into its current form late in the design process from an original, non-beam capable prototype. As such, it only carries two simple beam weapons, and only one of these is really effective. The armament of the Claymore Gundam plays off of the fact that three distinct weapons have been called by the name “Claymore”: a basket-hilted sword, a two-handed broadsword, and an anti-personnel mine. Neo-Scotland's new Gundam is equipped with MS-sized versions of all three. It may also carry an experimental beam musket, which fires a broad, powerful beam, but is inaccurate and requires an incredibly long recharge time between shots.
Model number: GF3-020NSL
Code name: Claymore Gundam
Unit type: mobile fighter
Nationality: Neo Scotland
Pilot: Alexander MacAlpin
First deployment: FC 16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 18 meters
Weight: empty without armor: 7.6 tons, empty with armor 13.3 tons, fully loaded 20 tons
Construction: Gundarium alloy
Multilayer material: other
Powerplant: ultracompact fusion reactor
Fixed armaments: “Heat Claymore” basket-hilted heat sword, hung in scabbard from baldric, hand carried in use; “Beam Claymore” two-handed beam broadsword, only usable in Fury Mode, stored in recharge rack on back, hand carried in use; 12 x “Claymore” anti-MS mine, stored on baldric, command-detonated
Optional fixed armaments: Targe, a round shield with a superheated spike in the center
Optional hand armaments: 1 x beam musket
Ultimate attacks:
“Tossing the Caber” (both modes) - The Gundam grabs its opponent's feet and tosses the enemy into the air.
“Bear Hug” (normal mode) - The Gundam latches onto its opponent while the mines are still attached to its baldric. It then detonates them all simultaneously at point-blank range. Great care must be taken while executing this manuver to avoid damage to the enemy's cockpit and the resulting disqualification.
“Wrath of the Clans” (Fury mode) - Almost all of the Gundam's power is diverted to the beam Claymore, extending the length of the blade and widening it as well. The Gundam then attacks.
Gundam Fight ability points:
Power: normal mode 14.5 (Fury Mode 14.5)
Speed: normal mode 10.5 (Fury Mode 18.5)
Offence: normal mode 14.5 (Fury Mode 18.5)
Defence: normal mode 14.5 (Fury Mode 9.5)
Search: normal mode 11.5 (Fury Mode 11.5)
Adaptability: normal mode 12.5 (Fury Mode 12.5)
Appearance and History:
The Claymore, a big, burly Gundam, was designed with heavy armor and physical strength in mind. It achieved these goals at the cost of speed. To correct that fault, the Claymore was given a high-speed, high-output “Fury Mode” to allow it to keep up with a high-performance foe in a pinch.
In its normal mode, the Claymore Gundam is modeled on the traditional uniform of the Highland Regiment of the British Army. Picture this guy roboticized, but with a more muscular, broad-shouldered build. The feather in the cap is replaced with a v-fin. The tartan is replaced with that of Clan MacAlpin. In Fury Mode, the heavily armored “jacket” is ejected, revealing a bare, muscled chest (like the Maxter) with the words “Remember the Death of Alpin” written across it, and power is rerouted in order to boost the speed of the Gundam and allow the use of the Beam Claymore.
The Claymore Gundam is Neo-Scotland's first testbed for beam technology, converted into its current form late in the design process from an original, non-beam capable prototype. As such, it only carries two simple beam weapons, and only one of these is really effective. The armament of the Claymore Gundam plays off of the fact that three distinct weapons have been called by the name “Claymore”: a basket-hilted sword, a two-handed broadsword, and an anti-personnel mine. Neo-Scotland's new Gundam is equipped with MS-sized versions of all three. It may also carry an experimental beam musket, which fires a broad, powerful beam, but is inaccurate and requires an incredibly long recharge time between shots.
Saturday, March 3, 2007
GF3-010NTT Calypso Gundam
Created and Played by: Artmaster079
Model number: GF3-010NTT
Code name: Calypso Gundam
Unit type: Mobile Fighter
Nationality: Neo-Trinidad and Tobago
Pilot: Amir Ali Khan
First deployment: December FC 15
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System (early type)
Dimensions: 17.3 meters
Weight: 8.1 tons
Construction: Gundarium Alloy Ceramic/ Rare Metal Hybrid
Multilayer material: composite alloys
Powerplant: Ultracompact nuclear reactor
Fixed armaments: 2 x Heat Cutlass - mounted on hips, hand-carried in use; 1 x "Cane Stick" multi-form extending staff - stored on rear-skirt armor, hand carried in use; 1 x "Steel Drum" remote offensive shield - contains 10 x micromissiles, mounted on left arm, can be launched as a remote "yo-yo" type weapon on a fixed zip-line; 2 x Head Vulcans - fire-linked, 1 x defensive cloak - 4 individual parts bound together in pairs, worn over shoulders - deflects most conventional bullets and some beam weapons, serves as "wings" in Super Mode.
Ultimate attacks: "Cane Slasher," "Drumroll," "Masquerader Dance", "Hummingbird Streaker"
Gundam Fight ability points:
Power: normal mode 15.0, super mode 15.0
Speed: normal mode 14.0, super mode 20.0
Offense: normal mode 13.0, super mode 19.0
Defense: normal mode 12.0, super mode 12.0
Search: normal mode 13.0, super mode 8.0
Adaptabiltiy: normal mode 11.0, super mode 11.0
Description: (pic coming soon) A high-performance mobile fighter developed for the Gundam Fight. As an expert at martial arts, as well as combat strategy, Amir had this MF custom tuned for fast-moving assaults and both close and mid-range attacks. Like all Gundams participating, it draws on its host nations strengths and appearances. The Calypso Gundam draws its appearance on two things: the first is a masquerader, a Trinidadian Carnival dancer (see my post in the discussion for pics). The second is a hummingbird, Trinidad's national bird. This is evident in the Calypso Gundam's Super Mode. The 4 part defensive cloak turns gold and rises into the shape of a hummingbird's wings. The body begins to glow and additional exhaust ports open up in order to maintain the heat generated by the Super Mode.
Ultimate Attack descriptions:
"Cane Slasher" - Using both Heat Cutlass, the Calypso Gundam rushes its opponent, while creating a slashing movement with both swords. When he is near the opponent, he does a powerful double slash against the opponent.
"Drumroll" - A ranged weapon, the Calypso Gundam launches the Steel Drum from its left arm and swings its left arm back and forth 5 times, creating a continuous assault. This allows the Calypso to its opponent at several angles if it keeps moving.
"Masqerader Dance" - a series of quick punches followed by the Cane Stick being swung over the head and used to damage the enemy with its heat bladed tip. The Calypso then spins around a few times with the staff, causing more damage.
"Hummingbird Streaker" (Super Mode only) - Using the heat generated by the Super Mode, Amir creates "ghost images" and confuses the opponent, then throws one of his Heat Cutlass at the opponent. During the confusion, he moves to the side of his opponent and uses his Cane Stick to hit the enemy at close range.
Model number: GF3-010NTT
Code name: Calypso Gundam
Unit type: Mobile Fighter
Nationality: Neo-Trinidad and Tobago
Pilot: Amir Ali Khan
First deployment: December FC 15
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System (early type)
Dimensions: 17.3 meters
Weight: 8.1 tons
Construction: Gundarium Alloy Ceramic/ Rare Metal Hybrid
Multilayer material: composite alloys
Powerplant: Ultracompact nuclear reactor
Fixed armaments: 2 x Heat Cutlass - mounted on hips, hand-carried in use; 1 x "Cane Stick" multi-form extending staff - stored on rear-skirt armor, hand carried in use; 1 x "Steel Drum" remote offensive shield - contains 10 x micromissiles, mounted on left arm, can be launched as a remote "yo-yo" type weapon on a fixed zip-line; 2 x Head Vulcans - fire-linked, 1 x defensive cloak - 4 individual parts bound together in pairs, worn over shoulders - deflects most conventional bullets and some beam weapons, serves as "wings" in Super Mode.
Ultimate attacks: "Cane Slasher," "Drumroll," "Masquerader Dance", "Hummingbird Streaker"
Gundam Fight ability points:
Power: normal mode 15.0, super mode 15.0
Speed: normal mode 14.0, super mode 20.0
Offense: normal mode 13.0, super mode 19.0
Defense: normal mode 12.0, super mode 12.0
Search: normal mode 13.0, super mode 8.0
Adaptabiltiy: normal mode 11.0, super mode 11.0
Description: (pic coming soon) A high-performance mobile fighter developed for the Gundam Fight. As an expert at martial arts, as well as combat strategy, Amir had this MF custom tuned for fast-moving assaults and both close and mid-range attacks. Like all Gundams participating, it draws on its host nations strengths and appearances. The Calypso Gundam draws its appearance on two things: the first is a masquerader, a Trinidadian Carnival dancer (see my post in the discussion for pics). The second is a hummingbird, Trinidad's national bird. This is evident in the Calypso Gundam's Super Mode. The 4 part defensive cloak turns gold and rises into the shape of a hummingbird's wings. The body begins to glow and additional exhaust ports open up in order to maintain the heat generated by the Super Mode.
Ultimate Attack descriptions:
"Cane Slasher" - Using both Heat Cutlass, the Calypso Gundam rushes its opponent, while creating a slashing movement with both swords. When he is near the opponent, he does a powerful double slash against the opponent.
"Drumroll" - A ranged weapon, the Calypso Gundam launches the Steel Drum from its left arm and swings its left arm back and forth 5 times, creating a continuous assault. This allows the Calypso to its opponent at several angles if it keeps moving.
"Masqerader Dance" - a series of quick punches followed by the Cane Stick being swung over the head and used to damage the enemy with its heat bladed tip. The Calypso then spins around a few times with the staff, causing more damage.
"Hummingbird Streaker" (Super Mode only) - Using the heat generated by the Super Mode, Amir creates "ghost images" and confuses the opponent, then throws one of his Heat Cutlass at the opponent. During the confusion, he moves to the side of his opponent and uses his Cane Stick to hit the enemy at close range.
Amir Ali Khan
Created,played and owned by: Artmaster079
Name: Amir Ali Khan
Gender: Male
Age: 21
Affiliation: Neo-Trinidad and Tobago
MS: Calypso Gundam
Appearance: muscular with a medium build; short, straight black hair (with longer strands in front); about 6 feet tall and a medium-tanned complexion
History: a quiet and reserved man, he is always observing his surroundings, and in this case, his opponents. Around his friends, he can actually has a crude sense of humor, however he (tries to) maintain a professional demeanor around his fellow Gundam fighters. As it is his first tournament, he has no friends or allies in the competition (as some of them don't even know where Neo-Trinidad is). He has hopes of raising his nation's status and dreams to fight the best. His friend/ "girlfriend" Elizabeth leads his support team, which is comprised of some of the closest friends he has.
Name: Amir Ali Khan
Gender: Male
Age: 21
Affiliation: Neo-Trinidad and Tobago
MS: Calypso Gundam
Appearance: muscular with a medium build; short, straight black hair (with longer strands in front); about 6 feet tall and a medium-tanned complexion
History: a quiet and reserved man, he is always observing his surroundings, and in this case, his opponents. Around his friends, he can actually has a crude sense of humor, however he (tries to) maintain a professional demeanor around his fellow Gundam fighters. As it is his first tournament, he has no friends or allies in the competition (as some of them don't even know where Neo-Trinidad is). He has hopes of raising his nation's status and dreams to fight the best. His friend/ "girlfriend" Elizabeth leads his support team, which is comprised of some of the closest friends he has.
Blade Dundee
Created, Played and Owned by: Psyden
Name: Blade Dundee
Gender: Male
Age: 27
Affiliation: Neo-Australia
MS: GF3-00XNAUS Outback Gundam
Appearance: Sandy blonde hair and icy blue eyes. Skin is tanned from an outdoor lifestyle. 5’10” @ 175 lbs, mostly muscled, but not overly so. Usually wears kaki shorts and vest over a white short-sleeve v-neck and a worn kaki bush hat (think cowboy hat made from cloth that can have the right side of the brim buttoned up to the top). Trace Suit is dark blue with Union Jack on the front and a large 7-point star on the back.
History: Blade was born and raised in the Northern Territories of Neo-Austria. He grew up working on his father’s ranch and has led a relatively simple life. While one the ranch, he learned to shoot a rifle rather well, in fact mainly would say he is an expert, though he insists he is merely ‘good.’ Blade has always wanted to see the world, beyond the flat lands of the Outback, and he saw his opportunity when Neo-Australia when in search for a Champion who would give them victory in their first Gundam Fight. In the competition to for that Champion, he cleaned house and now here his is. Unfortunately, Blade grew up in the middle of nowhere and is stunned by the size of most modern cities.
Name: Blade Dundee
Gender: Male
Age: 27
Affiliation: Neo-Australia
MS: GF3-00XNAUS Outback Gundam
Appearance: Sandy blonde hair and icy blue eyes. Skin is tanned from an outdoor lifestyle. 5’10” @ 175 lbs, mostly muscled, but not overly so. Usually wears kaki shorts and vest over a white short-sleeve v-neck and a worn kaki bush hat (think cowboy hat made from cloth that can have the right side of the brim buttoned up to the top). Trace Suit is dark blue with Union Jack on the front and a large 7-point star on the back.
History: Blade was born and raised in the Northern Territories of Neo-Austria. He grew up working on his father’s ranch and has led a relatively simple life. While one the ranch, he learned to shoot a rifle rather well, in fact mainly would say he is an expert, though he insists he is merely ‘good.’ Blade has always wanted to see the world, beyond the flat lands of the Outback, and he saw his opportunity when Neo-Australia when in search for a Champion who would give them victory in their first Gundam Fight. In the competition to for that Champion, he cleaned house and now here his is. Unfortunately, Blade grew up in the middle of nowhere and is stunned by the size of most modern cities.
GF3-00XNAUS Outback Gundam
Created and Owned by: Psyden
Model number: GF3-00XNAUS
Code name: Outback Gundam
Unit type: mobile fighter
Pilot: Blade Dundee
Nationality: Neo-Australia
First deployment: FC16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 18.2 m
Weight: empty 6.8 metric tons; max gross 11.75 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: Ultracompact Fusion Reactor, output Classified
Fixed armaments: 2x 60mm Vulcans, mounted in bush hat; 2x 75mm machine cannons, mounted in shoulders; Heat Hunting Knife, stored on right hip, hand carried in uses; 6x Folding Heat Boomerangs, stored on rear waist rack, hand carried in use
Optional armaments: 90mm Bolt-Action Rifle
Ultimate attacks: Boomerang Blitz
Gundam Fight ability points:
Power: normal mode 11.5 sharp-shot mode 11.5
Speed: normal mode 14.0 sharp-shot mode (+6.0) 20.0
Offence: normal mode 13.5 sharp-shot mode 13.5
Defence: normal mode 11.0 sharp-shot mode (-5.0) 6.0
Search: normal mode 14.0 sharp-shot mode (+6.0) 20.0
Adaptability: normal mode 14.0 sharp-shot mode 14.0
History: The GF3-00XNAUS Outback Gundam is the Gundam built for Blade Dundee, Neo-Australia’s fighter for the Gundam Fights for it’s bid for Global Control. The “X” in the model number indicates that this is the first Australian entry into the Gundam fits, and so they did not get a ranking last fight. The Outback was built with long-range sniping in mind, as such, it has good speed and firepower as well as excellent searching ability and adaptability. Unfortunately, the frame was purposely kept light, so armor was kept to a minimum and the generator was kept small. Currently, the Outback is completely without beam weapons, but a long-range beam rifle and beam hunting knife are in the works, as well as beam boomerangs with limited homing abilities are in the works. The current rifle is bolt action with a 7 round internal magazine. The scope houses sophisticated targeting sensor to insure precision attacks and the high-velocity armor piercing round can punch through just about any armor.
Ultimate Attack: Boomerang Blitz
The Outback throws all of the Heat Boomerangs (in 3 sets of pairs) and can catch and throw the boomerangs back out again in rapid succession. This can be kept up until Blade’s arms are tired, but it leaves him open for attacks while he collects them at the end of Boomerang Blitz (since the boomerangs are thrown so as to return to him, i.e. to where he is currently standing).
Model number: GF3-00XNAUS
Code name: Outback Gundam
Unit type: mobile fighter
Pilot: Blade Dundee
Nationality: Neo-Australia
First deployment: FC16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: 18.2 m
Weight: empty 6.8 metric tons; max gross 11.75 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: Ultracompact Fusion Reactor, output Classified
Fixed armaments: 2x 60mm Vulcans, mounted in bush hat; 2x 75mm machine cannons, mounted in shoulders; Heat Hunting Knife, stored on right hip, hand carried in uses; 6x Folding Heat Boomerangs, stored on rear waist rack, hand carried in use
Optional armaments: 90mm Bolt-Action Rifle
Ultimate attacks: Boomerang Blitz
Gundam Fight ability points:
Power: normal mode 11.5 sharp-shot mode 11.5
Speed: normal mode 14.0 sharp-shot mode (+6.0) 20.0
Offence: normal mode 13.5 sharp-shot mode 13.5
Defence: normal mode 11.0 sharp-shot mode (-5.0) 6.0
Search: normal mode 14.0 sharp-shot mode (+6.0) 20.0
Adaptability: normal mode 14.0 sharp-shot mode 14.0
History: The GF3-00XNAUS Outback Gundam is the Gundam built for Blade Dundee, Neo-Australia’s fighter for the Gundam Fights for it’s bid for Global Control. The “X” in the model number indicates that this is the first Australian entry into the Gundam fits, and so they did not get a ranking last fight. The Outback was built with long-range sniping in mind, as such, it has good speed and firepower as well as excellent searching ability and adaptability. Unfortunately, the frame was purposely kept light, so armor was kept to a minimum and the generator was kept small. Currently, the Outback is completely without beam weapons, but a long-range beam rifle and beam hunting knife are in the works, as well as beam boomerangs with limited homing abilities are in the works. The current rifle is bolt action with a 7 round internal magazine. The scope houses sophisticated targeting sensor to insure precision attacks and the high-velocity armor piercing round can punch through just about any armor.
Ultimate Attack: Boomerang Blitz
The Outback throws all of the Heat Boomerangs (in 3 sets of pairs) and can catch and throw the boomerangs back out again in rapid succession. This can be kept up until Blade’s arms are tired, but it leaves him open for attacks while he collects them at the end of Boomerang Blitz (since the boomerangs are thrown so as to return to him, i.e. to where he is currently standing).
James Ranger
Created Owned and Played by: Psyden
Name: James Ranger
Gender: Male
Age: 25
Affiliation: Neo-America
MS: GF3-001NA
Appearance: Dark Brown Hair, Deep Blue Eyes, Tanned Skin. 5’10” @ 163 lbs and well muscled. Usually can be caught wearing western clothing, though he does have a business suit or two.
History: James Ranger represents a fairly interesting cross between the Classic Rural American (from his Father, who is a wealthy Rancher from Earth) and the Modern Industrial American (his Mother, who is a business CEO and a major stockholder in many inter-colonial corporations). In public, he usually presents is ‘Good Ol’ Boy’ Side for the cameras, but he can be sophisticated when it is called for. In general, James is a laid back kind of guy, but that does not mean he is lazy. Since he mainly grew up helping his dad on the ranch, he is a natural marksman and a quick draw, with many years of practice.
Name: James Ranger
Gender: Male
Age: 25
Affiliation: Neo-America
MS: GF3-001NA
Appearance: Dark Brown Hair, Deep Blue Eyes, Tanned Skin. 5’10” @ 163 lbs and well muscled. Usually can be caught wearing western clothing, though he does have a business suit or two.
History: James Ranger represents a fairly interesting cross between the Classic Rural American (from his Father, who is a wealthy Rancher from Earth) and the Modern Industrial American (his Mother, who is a business CEO and a major stockholder in many inter-colonial corporations). In public, he usually presents is ‘Good Ol’ Boy’ Side for the cameras, but he can be sophisticated when it is called for. In general, James is a laid back kind of guy, but that does not mean he is lazy. Since he mainly grew up helping his dad on the ranch, he is a natural marksman and a quick draw, with many years of practice.
Subscribe to:
Posts (Atom)
