Sunday, March 4, 2007

GF3-003NE Gundam Osiris (Incomplete)


Created Played and Owned by: Shori
Model number: GF3-003NE
Code name: Gundam Osiris (Incomplete)
Unit type: mobile fighter
Pilot:
Seth Mukantagara
Nationality: Neo Egypt
First deployment: FC 16
Accommodation: Pilot only, in 360 degree cockpit using Mobile Trace System (an earlier version, Spandex suit but no lightning in the cockpit and no rings that spin around to conform the suit to the pilot’s body.)
Dimensions: head height 18.23 meters; overall height unknown
Weight: Empty weight 7.22 metric tons; overall weight 20.22 metric tons
Construction: gundarium alloy
Multilayer material: other
Powerplant: ultracompact fusion reactor, power output rating unknown
Fixed armaments:
1. Beam Katar x 2, located under left and right arms
2. Reinforced Rare Metal Fiber Extension Cloth x 2, located under wrists
3. Heat Dagger x 2 located in legs
Fixed optional armaments:
1. "Falx" Anti-Armor Shotel with Beam Edge x 2, stored on left and right hips, folds up in inactive state
Ultimate attacks:
1. "Burial Cloth" (Normal Mode)
2. "Charge Crusher" (Normal Mode)
3. "Heat Mirage" (Burial Mode)

Armament Descriptions:

Beam Katar - Located underneath the arms, these blades shoot out and extend past the hands, acting as slashing and stabbing weapons. The blade itself rests on a specialized platform under the arm when active, making it so it doesn't damage the arm when slashing. Considered the primary and most-used weapon of the unit, due to the pilot's preference for close combat.

Reinforced Rare Metal Fiber Extension Cloth - A experimental cloth which enhances upon the concept used on the previous Pharaoh Gundam, the cloth is reinforced with specialized metal fibers and particles which can extend to great lengths and be used for defense or offense. The cloth can also solidify in order to form base combat weapons, such as a staff, the pilots preferred weapon with the cloth.

Heat Dagger - A pair of heat daggers, one stored in each leg. Though not very effective normally due to their size, they can be used for surprise close combat assaults where the pilot may be locked in a grapple. The daggers themselves have large circular hoops on the end in order to tie the extension cloth to, so the daggers can be thrown and return to the unit; this could be considered one of its more ranged attacks.

"Falx" Anti-Armor Shotel with Beam Edge - (Inspired by Sandrock Heat Shotels) A pair of specialized fold-out shotels with large curved blades, this weapon folds up in its inactive state and attaches to the hard points located on the units hips. The weapons are nearly identical, however each has a specialized docking mechanism to connect to each other to form the weapon used in the "Charge Crusher" attack. While they can be used as physical weapons, both edges of the shotels can generate a beam, adding to its potential striking power.

Ultimate Attack Descriptions:


"Burial Cloth" - Taking full advantage of the thin but highly durable extension cloth stored in the left and right arms, the special attack Burial Cloth works two ways. Normally the burial cloth, reinforced with a rare metal fiber, is used to defend against ranged attacks. However, the ultimate attack form uses the pilots energy to enhance the durability and sharpness of the cloth, giving it a light golden glow. It can then be used to penetrate through any armor from medium to light construction. The Burial Cloth technique also allows the unit to enter "Burial Mode," where the unit is wrapped in layers of energized extension cloth to heavily improve its defense against attacks. In some cases, it can also be used like the name intends, wrapping up enemy mobile suits like a mummy and burrowing them into the ground below.

"Charge Crusher" - Inspired by the curved shape of the "Falx" Anti-Armor Shotels with Beam Edge, the two weapons are able to be formed together like a giant pair of scissors. The mobile fighter then precedes to increase its overall ground boosting thrust and charges the enemy head-on, either impaling the unit with the giant pair of weapons or heavily damaging them from the sides. The main idea behind this weapon is to pincer an enemy between them and cut the unit in two; however, it requires precision and the ability to predict an enemy's movement to work properly.

"Heat Mirage" - Because the Osiris is best suited to operate in hot environments, the unit is equipped with special radiators which allow it to disperse heat. While normally it serves this function, when it enters Burial Mode, releasing the heat through the extension cloth wrapped around the unit sheds thin layers of the cloth. These solid particles form images with mass. Using the pilot's own energy, these images can move in the same fashion as the unit and despite being technical mirages, because these mirages are made of millions of solid heated particles they can actually cause heat damage to an enemy mobile suit, while keeping up the appearance of the actual mobile suit to the naked eye.

"Heat Spikes" - A special attack developed in the Gundam Fight Championships while in combat with the Corsair State's Corsair Gundam. Only capable of being activated when in Burial Mode, the cloth forms up across the body and sticks out, solidifying itself into spear-like protrusions to make a heated suit of armor made of spikes. Any enemy that may be charging in will be skewered by these spears and receive serious damage to their externals and internals, depending on where on the spikes they may skewer themselves upon. This attack only works when an enemy leasts expects it and is charging in, without the ability to change direction.


Ultimate Mode:

"Burial Mode" - The ultimate form of the Incomplete Gundam Osiris, wrapping itself in its extension cloth and enhancing its durability through the pilot's sheer will, its overall defense is enhanced, making it near indestructible while still retaining its speed. However, Burial Mode limits the use of weapons (specifically, it cannot use its heat daggers or katars, and it cannot activate the beams on its shotels, only able to use them as a solid sharp weapon), lowering its offensive potential. A immediate side-effect of Burial Mode is the "Heat Mirage" Ultimate Attack. Because the cloth covers the specialized heat vents, the unit glows red as it sheds particles to create the physical mirages of itself. The unit also somehow enhances its speed in this form; it is believed that the energized cloth enhances the thruster output of the mobile fighter.

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Gundam Fight ability points:

Power: normal mode 13.5; burial mode 13.5
Speed: normal mode 14.5; burial mode 18.5 (+4)
Offense: normal mode 14.5; burial mode 9.5 (-5)
Defense: normal mode 14.5; burial mode 22.5 (+8)
Search: normal mode 10.5; burial mode 10.5
Adaptability: normal mode 10.5; burial mode 10.5

Power: 13.5 - Because the Gundam Osiris does not have a considerable amount of beam weapons, most of its mobile fighter's output is dedicated to speed. The beam weapons it does have, do not create a large enough output to put a great enough strain on the reactor. Despite this, the pilot rarely uses more than one weapon at a time. It is believe when the Gundam Osiris is completed, the output of its reactor will be increased to deal with the additional thrust output of the powerful thrusters.

Speed: 14.5 - The base speed of the Gundam Osiris is average at best, mainly because it's in its incomplete stage, and is lacking its specialized thrusters. Currently it's capable of going at an average balanced speed, more than enough to make it last against other opponents. Paired with the pilots fluid movements, everything balances out. In Burial Mode, the extension cloth has a positive effect on the thrusters and movements of the unit, enhancing its overall speed.

Offense: 14.5 - The Gundam Osiris lacks weaponry which uses ammunition or e-pacs, and unfortunately doesn't have any ranged weaponry at all. Instead the Gundam Osiris's offense focuses purely on close combat weapons that can be applied to close or mid range battles. In Burial Mode some weapons become unavailable, while the functions of others become limited; hence the drop in offensive power.

Defense: 14.5 - The armor of the Gundam Osiris is slightly thicker than most Mobile Fighters. A specialized construction method allows the armor to remain relatively lighter than the basic gundarium-based alloy used on a Mobile Fighter, though not by much. In Burial Mode, due to the addition of the thin yet highly durable extension cloth covering its frame, its defensive ability is almost doubled.

Search: 10.5 - With basic search functionalities, the Gundam Osiris sports an average sensor system that come standard with most Mobile Fighters. There is nothing good or bad about them, and their range is effective enough to determine enemy location and movements around the unit.

Adaptability: 10.5 - While the Gundam Osiris is primarily constructed for combat in hot environments, due to its generic construction it is neither good or bad in any other environment. Its average adaptability allows its pilot to adapt as best he can to a situation in different environments. However, cold environments tend to be the main enemy of this unit, as it is incapable of activating its Heat Mirage ability; however, a hot environment such as a desert gives this unit a great advantage, allowing it to generate more Heat Mirages that can cause more damage. Places with average climate allow it to generate a average amount of Heat Mirages.

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Historical Notes:

Designed to boast close combat superiority, the unit actively balances its speed, offense and defense paired with the pilot's fluid motions to ensure great chances for victory in close combat. Half-way through its constructed it was to be designed for other purposes; however, when participating in the mock battle against the Pharaoh Gundam III and proving quite skilled in the hands of the pilot Seth, the design of the unit was heavily modified. While it was initially slated to be completed as a heavily armored unit with speed (See Form 2 of the Seth-Rah in my Compendium, the second part of the image), it was later geared towards a balance. However, by the time of the next Gundam Fight its thrusters were not properly completed or added to the Gundam Osiris, hence its incomplete state.

Currently it sports a high-output thruster silhouettes which produces about half of the originally intended thrust for the unit. Its armor is relatively light in balance with the speed, despite its durability. The unit also lacks any long range weapons, geared towards the pilot's preference for close combat tactics over long ranged battles. The design itself doesn't look very Egyptian in nature, and instead follows design ideas from other colonies for a more unique, effective look. The head design however was made to resemble that of an Egyptian Warrior, and has a Egyptian phrase written on it that says "In Life there is Death, but in Death there is new Life."

In a unusual change of sorts, the Core Lander is located in the front of the body instead of the back, and instead of using the mobile fighters thrusters to propel itself, relies on a specialized low-output hovering system which has basically balanced speed. The mobile fighter is also capable of acting independently without the pilot in order to move to the pilots location, however its combat functions are disabled in such cases, due to the lack of its cockpit. The Core Lander area is heavily reinforced, and not even a shot from a beam rifle can damage the docking mechanisms.

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